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Automatic open gates
About This Mod
Description:
This mod extends the basic functionality of AnimatedObject, allowing doors and gates to open automatically when a player or vehicle enters the trigger area.
It implements this by reading custom XML settings defined within the `<controls .../>` tag in the animatedObject entry.
The following custom XML keys are supported:
1. "autoopen=false" (default: true)
Enables or disables automatic opening globally. If this parameter is not specified, the default value is true. Setting this value to false disables auto-open for transport and player, regardless of other settings.
2. "autoopenVehicles=false" (default: true)
If set to true or not specified, vehicles crossing the trigger cause the door/gate to open.
3. "autoopenPlayer=false" (default: true)
If set to true or not specified, the player (on foot) crossing the trigger opens the door/gate.
**Use cases: in your mod XML file**
· Enable auto-open for transport and player: no setting required, enabled by default.
· Disable auto-open for transport and player:
<controls triggerNode="doorTrigger" posAction=";ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopen="false"/>
· Disable automatic opening for player:
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopenPlayer="false"/>
· Disable auto-open for transport:
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopenVehicles="false"/>
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