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Skirmisher - Throwing weapon extension
About This Mod
Skirmisher is a mode that allows you to specialize in throwing weapons. In the vanilla game, throwing knives and axes are extremely rare, and spears can only be used in battles with legions. ...... Skirmisher adds many new recipes for creating and improving a throwing weapon, as well as three new privileges that will help you specialize your character on throwing weapons and discover even better recipes. Maud also adds a new poison that can be cooked on fires. This mod is inspired by Sankis's Recipes for Throwing Weapons and directly improves them. All standard projectile weapons can be manufactured and improved in the workbench, as well as tomahawks and proton/reverse projectile axes, if the appropriate DLC is launched (to do this, you need to check if you have completed the DLC).
Basic Recipes There are several new MISC items that can be used as materials. Scrap metal can be broken into knives, and wooden objects, such as divers, into wooden stakes. Items that can be broken down into materials: pool cues, baseball bats, crutches, rakes, divers, hammers, shovels, nail plates, sledgehammers, canes and clips. Scrap metal, knives, kitchen knives, machetes, lawn mower knives. Lead pipe, tire, police baton Weapons that can be rebalanced directly into projectile weapons: combat knife, machete, gladius. Ax, Fire Ax These are the basic recipes that unlock immediately after loading fashion: Throwing knife (4) - Req 25 Melee - 4 Scrap Knives - 1 Duct Tape Throwing spear - Req 30 Melee - 1 Scrap Knife - 1 Wooden Shaft Throwing Ax - Req 35 Melee - 1 Scrap Knife - 1 Wooden Shaft Sharpening with a sharpening stone deals +5 damage. After sharpening, the sharpening stone is returned: Throwing knife, sharpened - Req 35 Melee - 1 throwing knife - 1 throwing stone Throwing spear, sharpened - Req 40 Melee - 1 throwing spear - 1 throwing stone Throwing ax, balanced - Req 45 Melee - 1 throwing ax - 1 wheat stone Main poison cooked in the fire: Barking scorpion venom - survival requirement 20 - 1 Earth with barking scorpion venom [health damage and reduced perception] Radscorpion venom - survival requirement 25 - Earth with radscorpion venom [health damage and reduced agility] Kazador venom - survival requirement 30 -. Cazador Poison Ground [health damage and dexterity reduction Khazador Poison Cloth [health damage and muscle strength reduction] Nightstalker Coagulant - Survival Condition 35 - Nightstalker Blood [-35 health on right hand and right foot] Deathclaw Paralyiser - Survival Condition 40 - Deathclaw Hand [paralyzes for 5 seconds].
Advantage: Skirmisher (8th level) - Requires 35 Melee, 5 Agility You specialize in long range improvised weapons. Deal 25% more damage with all Melee Throw weapons. You can further improve your projectile weapon with new recipes in the workbench. Recipes are opened by the hunter: (sharpening stone and leather belt return after manufacture) Throwing knife, rough - Required 45 Melee - 1 Throwing Knife,. Sharpened - 1 sharpening stone - 1 leather belt [Increase damage, critical chance, bleeding (-1 HP for 40 seconds). Ignore DT/DR] Throwing Knife, Sharp - Claim 45 Melee - 1 Throwing Knife, Sharpened - 1 Sharpening Stone - 1 Leather Belt [Ignore DT/DR] Throwing Spear, Pilum - Claim 50 Melee - Throwing Spear, Sharpened - 1 Iron Nail - 1 Sharpening Stone - 1 Leather Belt - 1 Ignores DT [Increases Critical Damage, Throwing Axe/DR] Sharpened, Melee - Req 55 Throwing Axe - Balanced, Wrist Stone - 1 Leather Belt - 1 Improved Critical Chance and Limb Damage [Tomahawk] Melee - Req 55 Zion Valley - Unlocks after logging into Iron Nails - 2 Metal Shaft 1 Duct Tape - 1 Notch Stone Advantage - 1 Melee: Steel Wind - Level 14 - Req 50 Agility, 6 Hunter, In your hands, melee throwing weapons become more lethal and deal 50% more critical damage. You also open a recipe for making throwing copies in the workbench; the recipe opens in "Steel Wind": Throwing Star (4) - Req 35 Melee - Scrap Metal 1 [Throwing Star deals less damage than throwing knife] Throwing Star, Sharpened - Req 45 Melee - Throwing Star - Hammerstone 1 [Throwing Star deals +5 base damage compared to Throwing Star] Throwing Star, honed - Req 55 Melee - Throwing Star - Hammerstone 1 - Leather Belt 1 [Extra Damage, Limb Damage Bonus] Advantage: Artificer - Level 12 - Requirement 6 Intelligence, Hunter You are adept at creating dangerous weapon modifications and making deadly poisons. You can discover some new lethal recipes at the workbench and campfire. Recipes unlocked by Artisan Throwing knife, incendiary (2) - Req 35 Explosives - 2 blade trimming - 1 piece of adhesive tape - 1 turpentine - 20 flamethrower [small flame explosion]. Throwing knife, impact load (2) - Req 35 Science - 2 knife trimming - 1 scotch - 1 electronic scrap - 20 energy cells [impact effect] Throwing spear, incendiary - Req 50 Explosives - 1 knife trimming - 1 wooden shaft - 1 turpentine - 1 flathead - fuel for flamer 15 [small explosion] Throwing spear, impact load - Req 50 Science - 1 knife trimming - 1 wooden shaft - 1 electronic scrap - 15 energy cells [impact effect] Throwing ax, Incendiary - Props 55 Dust - 1 Scrap Blades - 1 Wooden Pole - 1 Tipidar - 1 Tipidar - 15 Fuel for Flamers Launcher Ax, Proton - Props 55 Science - Opens after entering a large MT - 1 Leather Blade - 1 Metal Pole - 1 Adhesive Tape - 1 Scrap Electronics - 20 Micro Cells - Conventional Proton Axes can also be balanced before the Launcher Version - Launcher Ax, Proton Reverse - 65 Science Required - Unlocked after entering the Great MT - Throwing Ax, Proton 1 - Division Battery 1 - 10 microcells; New Fire Poisons Unlocked by the Artisan: Burning Oil - Req 50 Survival - 1 Blood Centauri - 1 Abraxo Cleaner - 5 Fuel for Flamers [Heavy Damage Over Time] Trembling - Req 55 Survival - 1 Blood Centauri - 1 Yeast [-150 Health in Chest and Both Legs] Purification - Req 60 Survival - 1 Blood Centauri - 1 Stedi - 1 Honey-X [-10 to Strength and Agility for 4 Minutes].
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