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Physics Based Spreads - Espresso
About This Mod
You haven't downloaded this mod yet. Improves the accuracy of the player's weapons. Minimal, vanilla and espressor alternative to DWS. Description When using a single-charge weapon and an energy weapon (a large weapon when activated), the accuracy of the weapon is significantly increased for the first shot, moderately - for the second, slightly - for the third and returns to the base/vanilla values for the fourth shot. When using a multiple-charge weapon (pulley shotguns, three-beam laser rifles and multiple-charge rifles), the spread is reduced for the first two rounds and returned to the original value for the third round. When using a two-handed weapon (e.g., a minigan) or a two-handed projectile (e.g., a shoulder machine gun), the accuracy of all shots is significantly increased; if a weapon does not fire within two seconds, it is considered the first shot, if the weapon does not fire within two seconds, it is considered the second shot. All of the above is only valid if the player is currently aiming and meets the skills requirements of the weapon; VATS is not affected, only basic spread is used. Show Nerd Spoilers Compatibility Dynamic Weapon Propagation - Incompatible Dynamic Weapon Propagation 2.0 - Incompatible Deus Ex Propagation - Incompatible JIP Selective-Fire - Soft incompatibility (nothing broken, but JIP SF is mostly ignored. It makes its own adjustments to the spread that are mostly ignored) B42 FireMode - compatible (if you choose the Alt version that does not control the spread) Recommended B42 FireMode mode - always choose the Alt version on the Immersive Recoil 2.0 Immersive Recoil NPC Weapon Requirements System download page
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