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Throwing Weapon Fixes
About This Mod
1. Description This mod is a set of modifications (and some cosmetic changes) related to the projectile weapon. It includes throwing explosives, throwing knives, axes, tomahawks, reverse axes and proton axes. The status of the weapon has not changed, so the damage has not increased. The only change was that the fire bomb's blast radius was slightly increased. Corrections and cosmetic changes: - (v1.1) The time grenade (and GRA variant) has a new tick-tock sound, a new collision and set animation. - (v1.1) YUP fixes include. - New colliders for all the explosives to be thrown, improved collision detection and reduced ricochet. - Flag grenades, flash grenades and Insidiaree grenades have a precisely tuned model of the projectile without pins and levers. "Grenades have the right knocks with a real 'grenade strike.'" The default is "weapon drop sound". - Explosives made from cans have different sounds corresponding to their material. - All grenades rotate in the air, the position for the throw is adjusted, and the angle of throw corresponds to the static model "hand grenade". - Blade, cap, reverse/proton axis, tomahawk. Problems with rotation - throwing blades no longer leave two blades at the point of impact. - The speed of the blade was slightly increased. - The sound of a blade strike is now the "sound of a blade strike". The default is "bullet sound". - Suitable organic shock blood color for knives, caps and tomahawks depending on creature. By default, insects and glowing objects are red in blood. - Smoke/fire emitted by projectiles such as dynamite and incendiary grenades is stored on the stage after the explosion and then extinguishes. By default, the smoke trail disappears immediately after the explosion. - The first-person camera no longer twitches during animation of projectiles used by dynamite and incendiary bombs. - Added new particle emitters for fire bombs (flame and black smoke) and dynamite (slightly thicker smoke, leaving a plume when rotating in the air). "Fire grenades now explode on impact and have the added sound of 'breaking the bottle.' - The Nyuka grenade has a light blue particle emitter and the sound of gurgling when throwing (presumably it is the gurgling of the quantum inside). - MFC grenades have a luminous red light bulb. - MFC cluster mines have the same red luminous light bulb as MFC grenades, but when neutralized, the light bulb goes out. Disarm sound is also on. - The trajectory of MFC clusters and grenades is now more leaping. The black band around them is supposedly rubber. - A new particle emitter has been added to the proton ax. - The Universal ax has a new particle emitter similar to the proton ax but with a purple tint and more turbulence. - Fixed collision of ground objects with MFC grenades (model and collider were at a distance of 20 cm from each other) 2. 4. Tools Used - Nifskope - Blender - Audacity
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