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Playing with firearms

Category - Weapons
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Mod version:1.51
Game version:all
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About This Mod

Firepower adds a variety of weapons, ammo, and perks with exotic or unusual scripted effects. All weapons and ammunition can be manufactured. There is no specific theme here, just something I enjoyed doing and something you might enjoy playing with.1. New Energy Weapons and Ammunition Reflective Laser Ammunition: SEC and MEC projectiles that are reflected at different times of the day. Dispersed laser pistol and Pinball plasma pistol: a weapon that fires reflective projectiles several times. New fire and incendiary shells - - - - - - High temperature: increased direct damage, reduced burn damage. - High pressure: long range, high speed of the projectile. - Sticky flame: less direct damage, more burn damage; sticky burner hits last 3 seconds and set fire to everything close to the impact site. - Refrigerator: Temporarily slows down and freezes enemies that have been slowed down enough. - Poison Sticky: deals heavy damage to limbs. Tesla Charge Cannon: Fires with one large charge (like a Tesla cannon before the patch). Charges up to 2 times if you continue aiming, +50% damage and +50% blast range when fully charged. Loaded Tesla Mingan: Ammunition consumption doubles if you continue aiming and deals +50% additional damage. New ammunition for Tesla - - - - - Interaction: Adds variable weakness to Tesla damage (within 0-50%). - Feedback: Adds weakness to Tesla, energy damage = DT on target; - - - Redeem: Adds weakness to Tesla damage, increasing it within 0-100% for 4 seconds, and then suddenly reducing it. - Statics: There is no immediate effect, but if two targets hit by static munitions are too close, an explosion will occur. Impulse: huge payoff - new Gauss ammunition - Impulse: huge payoff. - Gap: temporarily reduces the DT target to zero. - Puncture: causes instant death in the affected area. Holo-Rifle Beam Ammunition (Dead Money only): Ammunition with a holographic beam immediately hits target.2. New weapons and ammunition for rocket launchers. B]Missile harpoon:[/B] No explosion, but significantly increased accuracy and direct hit damage. Bottle missiles: relatively small and less explosive, but lighter and easier to manufacture. Coca-Cola Rockets: Deals less damage, but guarantees a significant payoff. Napalm missile: ignites the area for four seconds. Ripcon missile: looks bright and instantly destroys the hull. New Smart Missiles and Smart Ammunition: These projectiles can be fired at specific targets or detonated on command using the Target key. - Guided missiles: aimed at the enemy. - Guided missiles: fly in the direction the player is aiming. - Cluster missiles: explode in the air, showering the target with shells. - Air Burst Missile, Air Burst Missile HE: explode in the air; SML also fires conventional, HE and HS rockets, but without special effects. 3. new remote detonators and detonators New detonators: - Single Detonator: single detonator: now visible disposable remote detonator. Detonates. - Type of detonators: - Type of detonators: detonate all remote explosives of the same type, such as flag mines. - Chain detonators: can automatically trigger the detonation chain at intervals of five seconds. New remote detonators/traps: flag mines, plasma mines, landmines, bottle-capped mines, explosives and mini-nuclear weapons can be converted to remote detonation.


- Glue bomb: immobilize the person on the spot. - Gore bomb: causes nausea and fear. - Vortex mine: sucks people inside; 4. New Explosives Smoke Bomb: Creates a cloud of smoke for 30 seconds. NPCs shooting in this smoke receive a large hit and damage penalty. They cannot see through the darkness and are fined. Dinky Dinosaur: Acts as a controlled mine. At launch, it flies towards whoever is next to the landing point and explodes. Anyone. Even you. Beware.5. Tesla Metal Armor: Made by DaiShiHUN, this kit makes you virtually invulnerable to Tesla damage.6. Fancy Park Frenzy Burst: quick fire mode on semi-automatic, non-bolted medium-speed weapons (e.g., add an item to the inventory to turn on/off (Service rifle, Marksman carbine). Quick fire reduces the ROF by half, but allows three shots to be fired in one. Prevention: It is a must to be ready. Now you can mark NPC with binoculars, get bonuses when attacking and see them through walls. Also, if you're friends with a boomer, you can use the sights to call in artillery fire once a day.7. New store Phil's Electrical Goods: Across the street from the Royal School of Imitation, Phil sells weapons and ammunition derived from Tesla. There's also a mini mission where you can get Tesla's metal armor for business. In the professor's office, located next to Wrangler's Scream, you can get a temporary ability to science and repair for training and crafting for all the other new content. The download also includes a quick guide to building a moderately scripted weapon.Playing With Firepower is now compatible with FOMOD thanks to nyrb.PwF and includes the following compatibility patches: Dead Money Honest Hearts Old World Blues AG Supplimentary Uniques EVE Project Nevada WMEVE* WME AG Supplimentary Uniques* WME Honest Hearts* WME Ironsights* WME Ironsights Honest Hearts* WMX WMX-EVE WMX-Project Nevada.

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all (Playing With Firepower - New Vegas-41584-1-51b.zip)