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FNV Clean Animations - Revisions - Assault Rifle

Category - Weapons
1
Mod version:1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Unique animation set for FO3 assault rifles. Friendly gameplay. Supports all store types, TTW and FO3 Weapon Restoration. requires kNVSE. Features Includes all assault rifle animations; supports TTW; supports FO3 Weapon Restoration; supports FO3 Weapon Restoration; supports FO3 Weapon Restoration; supports FO3 Weapon Restoration; supports FO3 Weapon Restoration; supports FO3 Weapon Restoration; supports FO3 Weapon Restoration. Includes 8 different recharges to support different variants/charges of this weapon and different variants for flavors. Distribution: 2 recharges for general stores. 2 partial recharges for general stores. 1 recharge for drum stores. 1 partial recharge for drum stores; 2 recharges for Infiltrator. Separated with partial recharging of conventional stores; 2 jam animations. Unique animation of the "last shot" with sound effect when discharging the weapon. The gun lock remains in the uncharged position when removing/inserting (this property is present in all my mods, but it does not matter). No .blends this time. The structure of the files is messy. DM, if necessary. Gameplay suitable, including three motion options: Blow - Locomotive and a mixed version of my special locomotive. A version that only uses my special locomotion. Version without locomotion. xNVSE kNVSE ISControl Enabler lStewieAI's Tweaks bAutoWeaponNoFiringDelay = 1 required Recommended mod WMIM Immersive Recoil 2.0 Viewmodel Recoil B42 Weapon Inertia B42 Weapon Review Reloaded FOV Slider Jam Fix and Optional Tweaks COMPATIBILITY Mod is immediately compatible unless you use kNVSE to edit the assault rifle. It doesn't overwrite vanilla animations, so you can safely go. No add-ons. Can be safely installed/removed in the game. Support If you liked this mod, please support it. If you want to continue to support me and my habits of creating animations, donating and supporting Patreon will be very helpful. My work is based on a contract, and in the summer months I will be unemployed. Any additional income not only helps me make ends meet, but also allows me to spend more time working on animation. A small, one-time donation would be especially useful. Description Warning: a lot of text, but it is necessary for this weapon. Initially, the purpose of these weapons was to impose several new idols on the original animation. However, most of the animations of these weapons are unique both then and now. The equipment and disarmament are exactly the same as my Chinese assault rifle, and the attack animation has been tweaked to appear slightly less powerful (to ward off less damage from these weapons). The idle speed has not changed either. And that's it. This weapon has a lot of reloading, jamming and unique animations of the final shot. This is because after studying the old rechargers and getting feedback, I decided that they need to be completely removed. In any case, I wasn't too happy with how the first recharge turned out. However, I wanted to keep the original reload timings as they are good for my Chinese assault rifle (I will not stop downloading these animations). The recharge timing in the new set is almost identical to my old set. So it's a little slower than the vanilla, but it's still faster than my Chinese assault rifle. In any case, to get to this point, I had to rethink how these weapons work (unfortunately, I know how they work). The bouncing bolt came back with the attack, and I thought it would make the weapon look more like a "rough and clumsy", post-apocalyptic weapon that would inevitably fall apart (which is fitting). So we decided to make this bouncing bolt a prominent feature of the weapon and give it a "free" look. ' This led to the idea of a unique animation of the final shot. The pistol is thrown back strongly, but the bolt also flies away. Bunch also follows this theme. To my taste, the slap is too professional and reinforces the idea that kicking the shutter is "freedom." Besides, the slap looks a little silly. Then I started doing custom animations for this variant, and thanks to TTW's Drum Magainze the weapon became very effective. Because it recharges faster than a Chinese assault rifle.

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all (1. FNV Clean Animations (R) - Assault Rifle-77348-1-0-1656968262.rar)