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30mm Vladimir gun

Category - Weapons
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Mod version:1.07
Game version:all
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About This Mod

A unique 30 mm/L40 single-barrel gun (i.e. a 40-caliber long barrel gun) with a unique sight, using 30x90 mm rounds, was added as a sniper rifle; the 30 mm gun is called "Vladimir"; it is also used as a sniper rifle in the Hellsing game. This weapon is very loosely inspired by the Harkonnen weapons used by Seras Victoria in the Hellsing anime, but only loosely because the animation in the game is not at all appropriate for the weapon. Even when the weapon is equipped, its barrel sticks to the ground as you run. He uses almost the same ammunition, but the similarity does not end there. The weapon is accurate, has a very large range and deals very high damage per shot, but after each shot you have to recharge, which limits you to one shot every 3.33 seconds, which greatly reduces your DPS. In other words, I don’t think 10mm SMG is particularly unbalanced, because it still outperforms 10mm SMG by DPS. However, if you disagree with my values, you can always open GECK or FOMM to get a different damage value. Another balancing factor is that a power of 10 is required for maximum weapon accuracy. This is because the neck cartridges hold more gunpowder than the throatless 30x90-mm projectiles used in German aircraft in World War II, which were also limited to the aircraft on which they were mounted. In other words, a gun that fires a more powerful projectile, even with an increased muzzle brake, is more likely to take its wings off a World War II fighter than kill a man of recoil. So yes, firing that gun won't kill you, but you'll need the power to point it at the target when you fire. Moreover, it is not a silent weapon. It's very noisy. In fact, if a normal person were to shoot him indoors, he would have smashed the eardrums in both ears from a flash. Again, I won't do it, but don't be surprised if every supermutant within a kilometer hears him shoot. There are three types of ammunition: 1. armor piercing bullets: depleted uranium, silver-plated, as in the cartoon. Vanilla's current damage threshold will not stop them; 2. HE rounds: Deals less direct damage, but explodes on hit, increasing AOE damage. Cordit does not distinguish between friendly and enemy enemies, so do not use it at close range or when Veronica tries to run and hit a target.3. Canister shot: Shoots 70 rounds of silver-coated depleted uranium, turning the weapon into a giant supershotgun. Pulls have a high penetrating ability against armor, but do not deform the flesh at all, so the damage is very small for their caliber. They have great power at close range, but very high scattering makes them significantly less useful beyond close range. However, the dispersion is so large that one should be careful if an escort is in the general direction of the target. The shells are made of brass and have a rim. The projectiles are carefully modeled so that the bullets and ammunition exactly match the specified dimensions. Note 1: When playing in a difficult mode, remember that each cartridge weighs 1 lb. It's actually quite small. A more realistic weight for a DU of this size would be something like two or three pounds per shot. Anyway, if you get stuck shooting all 1,000 rounds, consider putting them back in the box. Note 2: If you prefer a sight-less view, the kit also includes a sight-less grid; use GECK to change the grid used, or use Windows Explorer to delete the VladimirGunScoped.nif file, then copy the VladimirGun.nif file Rename the file to VladimirGunScoped.nif. The availability of the weapon can be found in the chest at Gunrunner headquarters. This is probably the only place where you can get these monsters. It is on the right side as soon as you enter the building. It has a few 30mm bullets and a Nuka Cola quartz bottle (for the bullet size landmark) on it, so you won't miss it. Since not everyone seemed to want to sneak in or become the enemy of the shooters, a copy of the chest was placed in the late sheriff's office in Prima. It is on the right side of the entrance, partly behind the column in the corner. How to install Extract the entire directory from the archive into the 'fallout new vegasData' folder. Select it from the list of add-on files in the launcher. Delete Method Remove .esp files in the Data directory Remove the VladimirGun directory from the Meshes and Textures directories. There is no conflict with anything. License For my works, I submit them to the public domain. You may use them as you wish. Of course, I'd appreciate it if you gave me the authorship, but if you didn't, it's not scary. However, the shots and animations of the revolver belong to Bethesda, so porting to other games, except Fallout 3 and Fallout New Vegas, is not allowed.HISTORY VERSION 1.07: The animation of the recharge from the 1st person is replaced by the animation of the handle of the rifle. 1.05: Fixed barrel and sight, they became smoother (with 16 segments on 32 segmented circles) The sight became slightly longer The sight is default made of the same metal as the weapon (instead of loading it separately) HE cartridges are also changed to hitscan .esp file Version downgraded to 1.3 or earlier, so people with unpatched games (for example, because they have a Blood patch that they don't want to patch) can set 1.04: 1.04: 1.04: 1. 04: Added sight, sight slightly increases increase increase when using HE cartridges 1.03: Added HE cartridges, the sound of the shot became louder as expected 1.03: Added HE cartridges, the sound of the shot became louder as expected Some changes were made to the textures Doubled start speed, helps with long-range sniping Increased hit strength because blasting people fun ;) 1.02: Added cartridges for canisters 1.01: Added drawers to premium 1.0: First release of NV.

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all (30mmVladimirGunNV_1_07-42163-1-07.zip)