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Star Wars - BlasTech E-11
About This Mod
This mod adds to the game BlasTech E-11, or simply a stormtrooper rifle, with a hastily designed model and textures, custom sounds and a custom projectile!
E-11 is a sturdy and powerful weapon, but not the most accurate, so don't expect to be able to fire a decent 360 rounds without a sight, at least by default. Fortunately, its flaws can be corrected, because the blaster has several modifications that you can install on it. The first, and the easiest, is the unfolding of the butt, which increases the accuracy of shooting. After that, different sights can be installed on the blaster: at first it is equipped with a melee sight, but it can be replaced with a night vision sight or a longer range, up to 10 times, and since version 1.1 it is possible to install a reflex sight. E-11's accuracy can be improved by installing a collimator module that increases weapon spread and damage, and when combined with an open butt, makes the weapon fully sniptable.
Sniping isn't your thing?
Don't worry, son, you can make this puppy automatic, which will allow you to spray crimson bolts on someone brainwashed enough to step towards you.
It is not as fast as most automatic pistols, but its spread and damage allow it to be used in crowds or narrow corridors.
As for ammunition, E-11 uses conventional thermonuclear cells rather than some special cartridges, but since version 1.2 it can be converted to plasma cartridges, increasing its capacity from a standard 100 to 500.
You can find Blaster in the Hubris Comics building, in the souvenir shop, behind the counter. There is an ion spray, but the blaster is not located in the same place as the spray, so they should not conflict. Next to it you will also find several thermonuclear elements, so you can immediately proceed to the explosion.
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Change Meadows
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Version 1.5
E-11 is now a hitskan with a new shell. The old 3d bolt is still used for VATS.
E-11 now deals both physical and energy damage
Some modifications to the E-11 have been made. The upgraded receivers now have a faster response rate, so the blaster becomes less slow as the upgrade progresses.
Stun mode was adjusted so that enemies would fall to the ground rather than become immobile. Damage from Stun mode has also been significantly reduced.
Added a feature of switching between "Stun" and "Kill" modes on the fly, as well as unfolding and folding the butt. This is done with an activator item added to the Help category when equipping the weapon (you may have to drop the weapon and raise it again for the script to work. You may not get both items at once, but if you use one of them, a second one will appear)
Adjusted specular textures to provide better shine, slightly adjusted diffuse textures.
Changed the cube map used by the blaster.
Custom muzzle flash added
Version 1.4
Fixed deflection center shift when using pistol barrels.
Sight net is set up, now it is more accurate and convenient for aiming. The aim was also reduced slightly to reduce the amount of space needed to fill the viewing area. The reflex sight also zooms slightly to help with aiming.
The grid color for the reflex and standard sight can now be changed to green or blue instead of the default red.
Added a reflex sight with 4-fold magnification
Reconnaissance sights added
Adjusted the recipe for plasma cells and plasma gas cartridges, now you get 10 instead of 2.
The speed of flight of the main projectile has been increased.
Now you can create additional E-11 in the chemical plant.
Version 1.3
Added two new ammunition conversions - energy cells and plasma gas cartridges. These are improvements to the conversion of vanilla fusion cores and plasma cartridges respectively; although they provide the same ammunition capacity, they behave like fusion cores rather than standard ammunition. They can be manufactured in a chemical laboratory in the new E-11 cartridge category, and you get two cartridges a piece.
Added a Setting module that allows you to switch between the standard fire mode and the newly introduced Stun, which forces E-11 to fire blue stun rings. Those hit will flash blue and fall unless they are immune and it does not cause much damage.
Added free mods for cartridges, so you can change cartridges without having to remake mods over and over again.
Here is a small demonstration of the new stun effect courtesy of VaultSamurai:
Version 1.2.2
Fixed a situation where the folded stock remained after applying the fashion to the folded stock. This was due to the fact that the mesh of the folded butt was used by mods for cartridges.
Reduced the radiation value of the transparent sight sight sight sight sight mesh to make it less sharp.
Fixed E-11 model to remove some unnecessary items in Connection Point parent node.
Version 1.2.1
Fixed several pistol receivers that lacked important keywords, resulting in fuzzy animations.
Faith. 1.2
The attack delay is reduced, allowing you to fire faster, although not as fast as in full machine mode.
Fixed work with improved accuracy provided by collimator and open application. Now the collimator should actually ~provide~ more accuracy, and the presence of both should significantly improve the situation.
Some changes have been made to the bolt for the blaster
Added receivers that increase damage for both semi-automatic and automatic shooting.
The E-11 ammunition type can now be changed between thermonuclear and plasma cartridges. At the same time, the base power of the E-11 is changed to 100, which corresponds to its canonical power when using thermal cells, and when switching to plasma cartridges, the power of the E-11 is increased to 500.
The standard receiver now has material requirements.
Now you can modify the E-11 with a pistol grip! All modifications applicable to the rifle configuration can also be applied to the pistol configuration.
including the lodge.
Some changes have been made to E-11 textures, mainly to specular and diffuse textures.
The E-11 sight net used in standard and reflex sights is configured. It was moved to the end of the sight, not the middle, and its texture has been changed to hopefully be a little clearer. Along with these changes, the interior of the E-11 sight was obscured to provide better contrast.
Version 1.1.1
Fixed the lack of sound when using the Blaster Successor/NPC.
Changed the blaster bolt grid to 3d, which uses bloom to create a glow. The original bolt is available as an optional file. Note that the screenshot only shows the bolt on my installation, your screen will likely look different.
Version 1.1
Slightly reduced the size of the model, so now E-11 is a little smaller and better aligned.
Reworked the work with sights. Now, instead of being part of the receiver, they have become separate, and two are attached to them
sights, one of which is standard, and the other performs the role of a reflector sights, and a ranged sight is added. Due to these changes, the collimator module was renamed to barrel mode.
Basic damage is increased by 5, which means that the gun deals 50 energy damage. This damage is increased by the collimator module and reduced by 5 when using the full auto mode.
Fixed that full auto mode does not reduce damage.
Corrected some textures and fixed the problem in the gun materials file, which made it too matt.
Corrected a couple of small details in the model, mainly the way the store curves.
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Installation
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Put the files in the Data folder and activate them from the Mods menu in the game or using the mod organizer.
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