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Gunsmith's Extension
About This Mod
Update 1.0 - Support 1.0 Weaponsmith Extended - OMODs are no longer associated with MISC, so you will not be able to remove the mod and then add it back or to another weapon. The plus is the absence of a huge number of remote mods that can be added to any weapon.
Update 0.4 - Version 0.4 of Weaponsmith Extended is now supported
Update 0.2.1 - weapons are now added to the WSE in addition to all weapons mods appearing in the craft shop to help identify which mods will actually work. (for use with Weaponsmith Extended 0.2 and 0.3)
Have you thought about trying Weaponsmith Extended yet?
This is just a small patch to Weaponsmith Extended that renames all weapons and gadgets, adding the WSE to their end.
Why?
1. If you are a modder and want to debug the mod for one/all weapons, perhaps simultaneously with debugging the version without Weaponsmith Extended, it will allow you to distinguish different weapons, which otherwise would have the same name, but different form factors.
2. If you are in the middle of a game and are thinking about making a transition, it can help a lot. This will allow you to launch Weaponsmith Extended and the original weapon side by side for a while, until you replace all of the original weapons with a replacement, and see the apparent difference in the names of the weapon.
I did this for my own use in debugging, then thought that other modders might benefit from it, and changed the names of all weapons, not just those that interested me.
I would put it out as a mere resource for modders, but then realized that in the current game I have at least 200 settlers equipped with "autonomous" weapons, and the ability to distinguish them will speed up the redistribution of new weapons.
If you do not understand, then when you deactivate the ESP for a stand-alone weapon to use the Weaponsmith Extended yourself, the weapons created with it will disappear.
I will be updating this patch for some time, and major version numbers will be based on the version of Weaponsmith Extended I have installed it on.
This patch will probably not be compatible with other Weaponsmith Extended patches, as it overrides more than half of the entries in FO4Edit, although it does not affect the list of levels.
Known Errors: No... although Weaponsmith Extended has known bugs that are not related to this plugin - if Weaponsmith is updated, it will not be patched until this plugin is also fixed.
If you are using this plugin, it is best to upgrade it at the same time as Weaponsmith Extended.
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