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Heavy laser
About This Mod
Update: Added a quick modification of the heavy automatic laser (upon request) and rebalanced the heavy laser modification along with an improvement of the model and sounds.
I cut and glued the laser parts together to create a "heavy" laser that fits (I hope) perfectly into the art style, and also functions differently enough to be both useful and not too powerful.
All versions have
1/4 of the normal laser firing rate
Full power requires 2.5 seconds between shots, with 60% minimum damage.
The laser has a charge sound and when fully charged, it gives a sound signal three times between shots to indicate that the capacitors are full.
It makes less sound than a gunshot and is considered silent to the Persians, but is not completely silent (it is difficult to disguise a visible beam of light).
The first two improvements are balanced between a long barrel laser weapon and a recharged barrel.
The second two improvements require the reloading of the thermonuclear cells and balance the Gauss rifle and the upgraded Gauss rifle.
This does not replace any other weapon, for example, the Gauss rifle is still the king of multiple rounds (it only takes one second to fully charge), and the heavy laser gives slightly more quick fire damage and range in exchange for longer shots at full power.
Modifications
Heavy Laser Upgrade
Maud for +50% damage.
10 size of the holder
Grade 1 science required
Heavy Laser B Retrofit
+100% damage.
15 size of the holder
2nd rank science required
Heavy Laser C Retrofit
Paired with a rail without upgrades. (with upgraded laser receiver)
20 magazines
3rd rank science required
Heavy Laser D Retrofit
As well as a completely modernized rail (with modernized laser receiver).
25 magazines
A 4th rank science is required.
Additional file, simply repeating the standard bonus to upgrade the barrels of autolasers + increased storage.
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