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Deadly Sights and Iron Sights
About This Mod
As mentioned, this mod adds x15, x25 and x50 magnifications to the Recon Scopes sights.
All of these sights can be manufactured at any weapons station in the Sight category for a particular weapon, and each is balanced so that the x50 is the most difficult to acquire.
Currently, the weapons that can be fitted with x15, x25 and x50 magnification sights are as follows:
44-gage pistol
10 mm pistol
Assault rifle
Combat rifle
Hunting rifle
Laser gun (red/non-institutional only)
Pipe machine
Gun
Pipe gun
Tubal syringe
Plasma gun
Added 9 more weapons:
Gauss rifle
Institutional laser
Laser musket
Missile launcher
Minigan
Gatling laser
Railway rifle
Disposer
Alien Blaster
These sights can be added to all variants of these guns, even if they have been previously modified to modify the projectile or ammunition, as long as the weapon retains its integrity as a game weapon listed.
Disclaimer!!!
The requirements for crufting perches are as follows:
Any optical sight x15 Zoom Recon Scope: Gun Nut 4, SCIENCE! 2
Any x25 Zoom Recon Scope: Gun Nut 4, SCIENCE! 3
Any sight x50 Zoom Recon Scope: Gun Nut 4, SCIENCE! 4
I've made every scope more stable, because strong jerks like x10 Zoom with x25 or x50 Zoom, if you're rocking, can lead to you having a very bad time.
The basic stability values are as follows:
Any x15 Zoom: -.2 (normal)
Any x25 Zoom: -.1
Any x50 Zoom: -.05
If you want me to do x15/x25/x50 sights with other guns, tell me which ones, and I'll add them if possible (please choose only those guns that don't have physics on the projectiles).
I will not split the .esp file into separate .esp files for each gun, just do what you need.
**If you have a Rifle Grip grip on your weapon (the game thinks the weapon is a rifle), you will always have perfect stability with x25 and x50 sights, making you even more deadly.**.
**If the game believes that your weapon is a gun, gun or revolver, then zooming in with x25 and x50 sights will be more stable, but not perfect.**.
***The increase, especially with x25 or x50 sights, can be very demanding to computer hardware due to the strong increase, if you notice the slowdown or decrease in FPS, try to lower the settings a little.***
***When zooming in, especially with the x50 sight, you can bring distant objects so close that enemies in the area you're looking at may not be loaded yet.***
***Testing has shown that using x25 Scope (sometimes) and x50 Scope (more often) and sniping at enemies from a long distance will still bring you an EXP, but after the death of the enemy it will disappear and you will not be able to loot it. This does not always happen, but only sometimes.***
This is my tenth Fallout 4 mod. Even though I'm mastering it at a very high speed, I still don't know everything, so please don't be offended by me if I don't know how to fix or understand a problem that happens by chance.***.
*****As long as you don't use this mod to make money, don't hesitate to use this mod as you please.*****
I am currently also working on creating unique weapons/ammunition/grenades for this game, but I am open to ideas and suggestions (write me if you have one).
Installation/Purchase!!!
All of these sights are standalone and use a fairly large .esp file, and are fashion attachments for the weapons listed above in the Mod Info section. This .esp file will be located in the Fallout4 -> Data folder. If you have an icon on your desktop, right-click it and click "Open File Location", and then drop it into the Data folder. If you just clicked "Play" in Steam, go to Program Files -> Steam -> steamapps -> Common -> Fallout4 -> Data.
I think different mod managers will automatically recognize .esp and mark it. I don't use one of them for FO4, and if you don't use one, go here: Users -> (Name of your computer) -> AppData -> Local -> Fallout4 -> plugins.txt. Add a line without quotes "LethalScopes.esp" under Fallout4.esm in any boot order.
These sights can be created at any gun station, so I will not give codes for mods, if you really want to get them, but do not have the necessary perks, just use the console command help.
When creating each sight, the mod is usually indicated at the bottom of the category "Sight" and contains the inscription "(Long) Recon Scope (xNum)", and in brackets indicates the amount of increase in the sight (for example, for a hunting rifle will be indicated "Long Recon Scope (x25)", which will have an increase of x25, for a 10 mm gun will be indicated "Recon Scope (x50)", which will have an increase of x50).
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