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Hats with hair - for men only
About This Mod
UPDATE 08 June 2016 - A fashion that no one wants or cares about has been redesigned. I reduced the number of butterflies from 110 to 5 (one for each hairstyle), and now you can create them and then change them in the Armor Workbench workbench to choose the hair color and butterfly color. 6 new and [not very] interesting colors to choose from!
Notes:
In version 2.0 there is no longer a Bini Basement (RIP Beanie Basement), and since I have deleted 90% of the entries from the original mod, upgrading to version 2.0 means that you will lose your binis from version 1.0.
But don't despair!
If you're desperate to keep the ones you created before (because you used all your ballistic fiber to weave hell out of them, and you're too angelic to comfort yourself to get more mats), you can run both versions 1.0 and 2.0 together, and they won't conflict.
Obviously, the old horns will remain only gray, and there will be no additional mods, but, in any case, you decide whether you want to keep the old mod.
I still can't solve the following problem:
Two shaved styles (Asphalt and Anchorage) require that you already have a hairstyle with shaved sides (for example, Asphalt Jungle or Urban Ranger). Everything you have will be displayed under your hat. If you have a long hairstyle, the veil will not hide its bottom, and it will look ugly. The other three options will completely hide your hair, so it does not matter what hairstyle you have. However, this is not ideal. The top of the shaved part is missing (see images). If that bothers you, avoid these options. I think it looks good with Anchorage and Asphalt Jungle hairstyles, but maybe not so much with City Ranger hairstyles.
I did it for the following reason:
There's a problem with making the mesh fit for any head, and adding side parts looks crap, which brings me to the next point...
These bean and hair combos are suitable for most, but not for any head. The game works like this: the caps come with two nets, regular and face. The facebones grid tells the game how to warp the original grid depending on the shape of your head. I have enabled facebones grids for all styles, but they don't work properly. There is some adjustment, but if you have a massive forehead, the hair will stick together at the hair growth line. I checked all the presets, and only two of them have hair clipped. I almost didn't download this mod because of this problem, because I can't figure out how to solve it, but I decided to share anyway. Initially I made beans in the form of hair that can be selected in CC, and the facial bones there work perfectly, so I don't know what I'm doing wrong. If you know how to fix it, please let me know. At the same time, you may have to adjust the character's forehead so that he can wear caps. Sorry about that.
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