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Mod Weapon Mods Mod
About This Mod
The mod is no longer in development and will not be updated for the foreseeable future.
However, if you want to use these files in any form in your fashion, please feel free to.
This started as multiple added conversion receivers. In the process, I tried a little too hard and added a lot more weapon modifications. In order to maintain the balance between weapons and mods, the basic characteristics of some weapons have been changed. Each caliber has several variants, mainly rapid-fire, armor-piercing, automatic and their combinations. I avoided adding mods that would add direct damage changes, as their balancing would be messy. As a result, each pistol has a lot more uses.
10 mm pistol:
Name changed to N99 Pistol
Basic damage increased slightly (about 10%)
Added 8 receivers .38
Added 4 .44 receivers
Added short sight and night vision sight
44-gage pistol
It was renamed the prewar revolver
.38 receiver added
.45 receiver added
Added receiver for shotgun
Added Slip-Fire receivers for each caliber. NOTE: Fan shooting only works from 1st person, if you play from 3rd person, they will still shoot in single mode. In addition, if you aim during the shooting, all 6 cartridges will be discharged.
Added short night vision sight
Reflex sight model changed to pistol type
Assault rifle:
Basic damage increased by 30%
Added 7 .308 barrel boxes
Added 6 .50 barrels
Added 3 5mm receiver.
Perch requirements reduced
Broadsider:
Added a nuclear canister (because the guns are cooler than the catapult)
Combat rifle:
8 receivers 5.56
Requirement for .38 receivers reduced
Added 7 receivers .38
Improved .308 receiver
Added 2 .308 receivers
Requirements for the "Priklad" pepper reduced
Combat shotgun:
Damage increased
The firing rate of all automatic barrels is increased. Now they really look like automation.
Perch requirements reduced
Full choke added
Deliver:
Added 3 automatic receivers.
Added 8 barrels .38
Added reflex sight
Double barrel shotgun:
Perch requirements reduced
Damage increased
Bullet barrel added
Armor piercing receiver added
Added Dragon Breath receiver
Full choke added
Added short sight, short scout sight and short night vision sight
Gauss Rifle:
Van de Graaf Generator Added (Extra damage against robots)
Hunting Rifle:
Very heavily enhanced (150% of normal damage). In the vanilla variant, a hunting rifle dealt 37 basic damage. Compared to the assault rifle - 30. Semi-automatic with a smaller caliber. Yeah, that annoyed me.
In addition, the .50 caliber receiver gives a greater increase. Because .50
Added armor-piercing receiver .50
Added 3 .38 caliber barrel boxes
Submachine gun:
Damage doubled from the base level. A .45 pistol hits harder than a .38 submachine gun, even if it is automatic.
Added 4 receivers .38
Added 3 10 mm receiver
Laser Rifle:
A neutron emission capacitor is added. (Additional radiation damage)
Laser Musket:
Added crafted automatic crank capacitor. (Less power and damage compared to Legendary version)
Mingan:
5.56 Barrel added
Added .308 barrel. It now takes 400,000 capsules to fire that weapon for 12 seconds.
Trumpet Gun:
3 45 caliber barrels added.
Tube revolver:
Added shotgun receiver
Increase the damage dealt by receiver .308 by 66%
Added 2 .308 receivers
Added 3 .45 receivers
Pipe bolt:
Added shotgun receiver
Receiver .50 damage increased by 66%
Additional plugins:
Maximum compatibility version:
Does not contain changes in damage and power of the weapon. Does not require a primary file.
Weapon Balance Overhaul Compatibility:
Avoids conflict with Iron Rose's Weapon Balance Overhaul. WBO is required. Does not require a primary file.
Shotguns For Shuenga:
An optional add-on that contains only receivers for Pipegun Shotgun. Does not require a primary file.
Combat Rifle Plus Compatable:
Avoids conflict with McShooterz's Combat Rifle Plus (or any other Combat Rifle mod) by removing changes to Combat Rifle. Works as a standalone mod, but I recommend using CRP to get Combat Rifle some new mods. Does not require a primary file.
Compatible with other mods:
This mod will not overwrite other weapons mods added by other mods. All duplicate mods will be shown. If you want to avoid this, open the files in FO4Edit and remove the weapon modification and craft recipe that you don't like.
The same can be done with mods changing gun statistics. Or just buy a version that's as compatible as possible.
Fashions that work well with this version:
Realistic Survival Damage. Makes fights on survival and Legendary very killed or to be killed.
Weapon Balance Overhaul. Changes the stats of the weapon to make it more effective throughout the game.
Advanced weapon fashion. Adds more weapon mods to an even greater variety of toys.
In L.I.E.U. (Leveled Items Extensive Unleveler). Equalizes all items of equipment. Perfectly complements some of the added low-caliber mods and makes the fight a bit more interesting.
There is still work to be done:
DLC weapons when they appear.
Changelog:
2.69:
Injection receivers have been removed because they are mostly useless. They will be added when they have an effect in more than 10% of cases.
2.65:
Fixed duplicate auto receiver .308 Armor Piercing Rapid on assault rifle.
Fixed duplicate auto receiver .38 on Deliverer
2.6:
Added night vision and reconnaissance sights to the double barrel shotgun
Changed model of reflex sight of pre-war revolver
Added night vision sight to prewar revolver
Added reflex sight to Deliverer
Added night vision sight to N99
2.5:
Added chokes to both shotguns. Combined with long barrels or bullets, shotguns can gain quite a great reach
Slip-Fire fan barrels are added to the pre-war revolver. I don't know why Bethesda didn't finish them, they're bloody funny.
Added short sights to N99 and double barrel shotgun.
2.3:
Fixed the list of .308 AP assault rifle barrels, which are identical to the standard .308.
2.25.
Fixed the mode of the tube revolver, which distorted the lists of recipes and items.
2.2:2.1:
Added variants of most added mods and improved existing mods. A total of 62 more mods were added.
Added some unique effects from legendary mods. I leave them alone until the release of GECK, then I can add new models so that some of the more advanced effects make sense.
Reduced damage of hunting rifle .38. Increasing her base damage knocked her out of the rut, leaving her ahead of the rest. It is now back to the base damage on which other .38 caliber rifles are based. (It's worth noting that almost every .308 hits significantly harder to make room for a 5.56 gain to distinguish it from .45. The damage of vanilla calibers is not very true)
Increase the basic damage of the assault rifle and reduce the damage of the 5.56 combat rifle. A 5.56 CR rifle deals about the same damage as an AR with a hardened receiver, but at the cost of reducing power.
Added receiver for cartridges to prewar revolver
A nuclear mini-canister based on a sliced nuclear projectile was added to the Broadsider revolver. Unfortunately, the projectile itself was too large to use (it is also a comb log), so we had to do with a mini-nuclear canister.
Added bullet for double barrel shotgun.
2.0:
Title changed
Increased barrel damage 5.56 and .308 (.308 was particularly weak).
Reduced requirements for the perches for combat rifle, combat shotgun, assault rifle, double barrel shotgun and Gaussian rifle.
Increased damage and power of receiver .44 N99. Now it's a good alternative to a revolver.
The speed of shooting of revolvers .38 and .45 Pre-War has been increased. Now they shoot much faster, which makes them more profitable.
Increased firing speed of 5mm automatic assault rifle. Now it looks like a buzzing saw.
The firing rate for the .50 and .50 automatic assault rifles was slowed down. The semi-automatic rifle should be similar to the semi-automatic anti-tank rifle, and the automatic rifle should be similar to the heavy machine gun.
1.4:
Fixed missing elements for 5mm Automatice assault rifle and .38 and .38 Auto Deliverer receivers. Oops.
Added injection (syringe) receivers for revolver and hunting rifle.
1.3
Modified 10 mm Deliverer and added .38 and .38 Auto receivers
Added barrel boxes for tubular revolver and tubular bolt
Added .308 caliber minigan barrels
The assault rifle is equipped with a barrel box for 5 mm automatic weapons.
1.2:
Added automatic barrel box .38 to N99
Added automatic barrels .308 and .50 to the assault rifle
Added automatic barrels .38 and 5.56 to combat rifle
Added barrel for minigan 5.56
1.1. alias "This rifle":
.308 barrel returned to Combat Rifle. Since 5.56 has identical stats to vanilla .308 stats, its damage was increased by slightly lower rate of fire.
Fixed receiver 5.56 for Combat Rifle. Ironically, she was still firing .308 rounds.
Reduced Gun Nut requirement for .38 Combat Rifle barrel carton to rank 3.
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