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Fallout 4 Throwable Weapons (Bricks Included)

1
Mod version:1.7
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

I'm a big fan of projectile weapons. And as an old card magician I've thrown more than one of my share of playing cards :) I also found it a bit strange that we had throwing weapons in fallout new vegas and fallout 3, but not in fallout 4 o.0 So I sat down a few days ago and made a request on the forum. But I'm a very impatient person. And eventually made the fashion himself! :P So there he is! Throwing weapons in Fallout 4!

The mod includes: throwing screwdrivers, throwing hammers, throwing forks, throwing knives, throwing cards and throwing bowler hats (in the style of Odjob).

Added scalpeles that require a medic, rail spikes, and baseballs that scale as a one-handed melee weapon. (that means yes, the Big League is influencing that!)

Added Silver Shroud Throwing card. You must agree to become a savan before it is unlocked in the craft workshop! (It was a very popular feature, so I decided to do a little update for :P users)

New: Kunai, shuriken, new knife, battle knife and finally BRICS! (note that the Kunai and Shuriken require 1 rank of Ninja Perk and the new Knife and Combat Knife require 1 rank of Blacksmith) (SIDE NOTE: If you want to be able to not only throw kunai, but also use it as a knife? Look further. The same guy who gave me this resource did this. Thank you, Junnari!)





How it works:

It must be said that projectile weapons are used in the same way as grenades. That is, they are equipped as grenades and thrown as grenades. They have the same effects as grenades. This means that if you have received the perk "demolition expert". You get a throwing arc and all that :)

Although they are explosives, they do not explode. It means they have to hit the target to do something... But don't be afraid! After all, each weapon can be picked up after a fight (if you find it), but keep in mind that knives and cards are often stuck in the body :/


Addons:

Addons are files that I download and can be installed with the original mod. They add things that either don't fit laura, are unrealistic, or just OT.

Energized Throwing Cards (Gambit-inspired throwing maps with a burst of :P They op...)


Planned features:

Patch for working with "Crafting Workbenchhes - Craftable Weapons Armor Clothing Ammo Junk" -DONE!-

Make weapons rotate in the air

Throwing combat knives

Make a throwing bowler hat consuming a bowler hat!

Add the Silver Shroud Throwing Cards, which will be unlocked only after completing the Silver Shroud Quest and agreeing to become a Shroud!

Correct damage values (it's a bit broken right now o.0 I'm going to patch it very soon! I just wanted to post the fashion!) -DONELANO!

And many, many other weapons! (email me with ideas! anything from a combat knife to a brick!)

Add crafting requirements (perks, etc.)

Throwing dart with siring effects (and therapeutic for :P companions)

Make different weapons depend on different stats (e.g. knives depend on agility, hammers on strength, and cards depend on luck :P)

Addon "Overkill" It's going to be an addon with things that I thought were either too dangerous, or didn't fit laure, or just weird.

BRICS

Vendor list

lit match, cigar, cigarette, lighter (really used only for ignition of flammable substances: gas, fuel, etc.)



How to get:

After 1.7, weapons are now being built at the chemical plant in the "Grenades" section.

After 1.2, all weapons except the hat were added to the list of Levels. You can find them quite rarely, but since 5 different items are now added to the level list, you should start finding them very soon ^^.


Desired mods:

Nothing!



I hope you like it! Feel free to approve, comment, and even send new ideas, videos, or photos of the weapon in action!

Similar Mods/Addons

Game Version *

all (Throwing Weapons 1.7-8794-1-7.rar)