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- Legendary mods plus - Chameleon and Agile etc.

Legendary mods plus - Chameleon and Agile etc.
About This Mod
This mod alters several insufficiently powerful and intrusive legendary weapons and armor mods to make them more effective or less intrusive to gameplay. 80% quality of life and 20% buffa. 100% balance.
I can add more pictures later, but they're not really necessary. I could also make a comparison of the effects of vanilla and modified chameleon, but I really don't want to see this ugly tin/blossom anymore.
Description
This mod is primarily intended for my own use and should make several legendary mods more suitable for playing on a higher difficulty, where the player cannot afford to get many hit health, and where enemies are strong enough to guarantee some additional benefits when it comes to choosing your legendary arsenal. However, it can be used for any type of difficulty or pace of the game. This is not a realignment.
No legendary mod has been degraded except by Nimble, and even that could be a matter of debate - anyone who has used Nimble weapons in FO4 will probably be able to understand what may be wrong with them, or at least I believe so.
List of original (0.2) changes
- The legendary Chameleon spell has been increased slightly and its magical effect has been removed from the image space adapters (obsessive shades/fading and transitions). Only clean stealth/camo. QoL. Watch the video.
- The chance to disarm the duelist with a melee modification is increased from 10% to 20%. More visible effect and more convenient use on higher complexity.
- The Free Fall modification (found in the unique Free Fall Legs) is just another version of the Acrobat - their effects are identical. The description has been changed to reflect this. QoL.
- The "sweet spot" effect of the Safecracker modification lock is slightly increased (from 2 to 2.5). Improved usability. In the future may be increased even more.
- The time-slowing effect of the legendary Penance spell now works at 30% health instead of 20%. Improved usability and should work better with Nerd Rage.
- The modification of the poisoner is renamed "Antidote" and has twice the effectiveness. Improves usability, especially on high complexity.
- Repair melee damage from Legendary spells. It is better to use on high difficulties.
- Amplifying Legendary Spells now offer up to 45 damage/energy resistances, scalable at 5 DR./ER for every 10% health missing (compared to 4 for every 10% health missing). Improved usability, especially on high complexity.
- The legendary Frost spell now does cryo damage and must have a small radius for a critical hit effect. More visible effect and support for real cryo effects if you use any gameplay mods that add them.
- The legendary Rage spell now lasts 50% longer (30 to 45 seconds) and must have a short range. Improved usability.
- The legendary Nimble spell is now valid only when the aim is over and there is no sneaking. QoL - The speed of movement was terribly intrusive in sneaking and aiming. If the player does not have 4th rank Sneak, it could ruin sneaking while aiming.
- Plasma Infused damage increased from 10 to 15. More in line with Freezing and Incendiary.
- The legendary Two Shot spell now really doubles the number of projectiles rather than just adds one. It's insanely useful before this fix, and now also for shotguns, etc.
If you need any similar fixes for the legendary mods with insufficient power, let me know in the comments.
Fashion changes both the legendary fashions and some of the enchantment records and other things they use. Not compatible with mods that edit legendary mods, but should be able to undo changes from my mod to others by downloading Legendary Mods Plus prior to the plugins of this mod.
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