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- L.A.E.P - Laser Assisted Electrical Pistol (Weapon)

L.A.E.P - Laser Assisted Electrical Pistol (Weapon)
About This Mod
Wow, it's over 10,000 downloads! gg wtf Hope you still like it and I'm sorry I'm not working on F4 anymore! No, actually I'm a little sad, but I was already experienced in animating and creating 3d mesh when I first gained the confidence to start downloading, I became too good (but not good enough, lol) to post my models of weapons, armor and characters for free. Now I'm making my own games, and much of what I built for F4 (and there was a lot of it) is now half-painted, scattered and thrown in the bodyline (</3 caliente) because I use my completely original work and personal efforts for things that are much more educational and productive for me :) I'll try to finish and upload a bunch of textures of slots materials... when/if I have time (and reinstall F4) Thank you so much to everyone who liked/approved/noted. But count my fashions... not dead... and sleeping... small volcanoes that one day may suddenly erupt into creative magma :D Keep working, keep playing, keep living... The world to you x - Jim "TheChoppingBoard" Kroovy
Update 1.4 downloaded!!! Well, it was, and it was broken... then i uploaded the wrong "corrected" file in the insomnia state, now all fixed! Sorry :3 Please let me know if I broke something! I had problems using this update in progressive saves that already had weapons, so I would recommend removing the old version (markfordelete, keep, remove the old versions, download without the old version, save the game, install the new version).
The .esp weapon key no longer comes with fashion and has its own home along with a few other things I'm working on. It is referenced below.
Thanks a lot to Chayification for his video, it shows a few more bugs that I made in update 1.1, haha, now it all seems to have been fixed!
And thank you even more to this guy ^^ Tyrannicon
Latest add-ons:
I added a receiver Z-Machine Zapper! You can't use the barrel with it, but it recharges the blast for more damage and power and makes the shooting much faster. This mod was made based on the gun edits that ZMACHINE00 sent me, I tweaked something to turn it into a receiver, but most of the credit for the edits should belong to him :)
Now there is basic compatibility with visible weapons. I mean... the gun has a scabbard that's going to hold behind you, but they only have one handle, at this point i can't easily make the weapon armor model change in appearance with the weapon itself, so i'm working on a weapon armor/scabbard model that you can change to look just like the weapon itself. Currently, it will only appear as shown in the screenshots, with/without scabbards. It's set to use 58 hardware slots, but there's a patch in the optional downloads that should change to 55 if you want.
I played the sound again and I think it's a little better.
What else do people want in these weapons? Please feel free to write to me or leave a comment!
Features:
The gun station can be found in the crafts section of the workshop menu or there's a AWKCR patch that you have to download after the main .esp, it disables my category keywords and workbenches and uses them instead. If you are using my workbench, it is located in Ranged: Pistols. If you are using the AWKCR patch, it is located in the ENERGY FIREARMS section.
Everything requires different peppers and materials.
The main boot is now only 1 .esp. This mod requires Jk1WeaponryKey.esp from my core .esp collection, < here's the link, you'll need Weaponry Key or it won't work! and there is a AWKCR patch here in the additional downloads.
Make sure that Jk1WeaponryKey.esp is downloaded BEFORE any of my weapon mods, and the AWKCR patch (if you use it) is downloaded AFTER the main weapon's .esp.
The boot order should look like this:
1. Jk1WeaponryKey.esp
2. Jk2WEAP-L.A.E.P-Laser Assisted Electrical Pistol.esp
3. Jk5LoadAfter-AWKCR-L.A.E.P.esp (this mode is optional).
There are a bunch of mods to choose from, doula change shells, there is a warehouse for them, etc... if you are equipped with Z-Machine Zapper, you will not be able to equip the gun and vice versa.
The weapon armor model for Visible Weapons is always on (option 5), if you want to change it, simply detach the armor model and re-bind it and/or the holster model to the settings you need. I will not give much support in using the models of armor visible weapons in the game, I made them work the way I like, and the mod itself pretty well explains how it works and how to tie / untie and change the settings. The models of armor can be produced in the workbenches ze in the "Other" section, I think.
Everything uploaded in this version was created manually from the original game files.
About compatibility:
To make my gun mods more autonomous, I created an additional .esp to make the necessary keywords and changes that many of my guns will require. This and any other weapon I build will depend on this esp. For more information, see the link above to the core .esp collection.
I already use a similar system in my own saves to merge and fix other people's mods, and it works well, so I decided to use it here. Now this Jk1WeaponryKey.esp does not make any major changes and should not crash (if it boots correctly). It is only a keyword and a workbench for making weapons.
This small .esp with keywords also means that if I find an incompatibility, it will be easier for me to release a patch that will apply to any of my mods that use Jk1WeaponryKey.esp, and if another fashion author wants to, they can use the same .esp to make their mods compatible with mine without going through a bunch of keywords. (in theory)
And finally, the main reason I decided to use this method. Choice. I'm going to do a lot of weapon mods, among other things, and putting some of the edits that they all need in one file means I don't have to put all the weapons in one file, and I won't make the same edits 101 times.
My little note:
I did my fashion for myself, that is my fashion because and mine, what these fashion did I... khm... So this is my way or the highway with everything I create for me.
I still want to hear other people's ideas and I'm not against the change, I just wanted to say that I create things by my standards and share them because they can be enjoyed by other people, I'm by no means super experienced and there are many other people who can do much better than I'm able to, but I enjoy the creative process and the ability to play with things that I've done, so I'll continue not to be discouraged if trolled :)
These files have been pulled directly from my fallout 4/data/ folder after I have checked everything three times, although it is still possible that I missed something (obviously lol), but once they get to your computer, you are responsible for putting them in the right place... so just download NMM and blame nexus if everything goes wrong ;) jokes.
Please ask permission before using/using/editing/eating/uploading my files.
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