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Equipment and Crafting Overhaul (ECO) - Redux

2
Mod version:1
Game version:1
The mod has been successfully tested for the absence of viruses
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About This Mod

A comprehensive, modular and compatible reconstruction of the epic Fallout 4 gear and craft system for expansion. Customizes to your liking with holons and MCM.


The versatile and mobile workbench allows you to create items to your liking. Armor/clothing/PA and weapon modifications (original and fashionable) for all equipment. Fully modular and customizable for your needs. Instantly customize any feature with holograms and optional MCMs.


New workbench (optionally configured with holo script/MCM).


Versatile Workbench: This new workbench is multi-functional and can create and modify almost anything.

The mobile version of the versatile workbench and the PA station can be carried with you in the inventory.

New recipes for ammunition, armor, scrap, weapons and other items can now be used in multiple ECO workbench modes.

Workbenches can be used during combat, but this is dangerous. Additions to armor and clothing (optionally, customizable via holoscript/MCM).


Makes armor and clothing transparent; the Armor Workbench has an optional "AA: Armour Appearance" menu with this option.

Armor items in the base game (light, medium or heavy) can be resized in Armour Loom.

Ballistic textures can be applied to all objects of armor and clothing. A new type of weaving has also appeared, applied in a balanced way. To activate this option, you must pass the Railway Mission (or use the cheat function in the Golo/MCM OES).


Versatile riga mode (optionally, tunable via golo script/MCM).


Does not require patches for other mods. Works "out of the box" and can be implemented in many ways.

Changes, balancing and improvements in weapon mechanics: converting ammunition, redefining bullet, firing modes, damage, recoil, changing firing rate, etc.

New unique effects on armor (e.g. jet packs), modified jump height, resistance values, etc.

Added a second material and various effects for power armor.

Added customizable modular HUD to target armor on corpses, companions and enemies.

Added legendary ports to equipment that does not have them. This is useful for those who use the legendary fashion for crafting.

Fast mods (optionally, customizable with holoscript/MCM).


A new menu available via an item or hotkey (if there is an MCM).

Allows instant switching between different types of ammunition, firing modes, sight zoom and ADS speed settings.

This works with all types of weapons, both vanilla and added other mods.

You can switch between attachments for weapons and melee weapons (sights, barrels, magazines, etc.). Vanilla weapons are already part of that system. Modified weapons require customization (such as this).

These modifications can be made in any situation, which is especially useful in combat.

Weapon attachment point system.


It's mostly for mod developers and my own addons - as a fashion user, if you're not using a mod that uses this, it won't affect your gameplay positively or negatively.

All IVF and all vanilla slots are neatly lined up on the workbench.

The included keywords should cover the most common ports (APs) that any weapons modder would want to use. This makes it easier and more efficient to install new attachments, which are then properly sorted. The available keywords for weapons vary from individual ammunition/caliber mounts, bayonets, nipples, fire selectors, gardes, laser sights, slats, multiple barrel and sight mounts divided into separate interchangeable parts, etc.

Melee weapon mounting points are also considered, but they are in the minority here, as the mechanic for creating melee weapons is not so much.

There are also several common items for weapons, including interchangeable animations, decals, and colors.

New Instance Naming Convention (INNR) (optional)


This option can be selected from the installation package containing the mod.

It includes special and expanded INSs for armor, clothing, weapons, melee weapons, and power armor.

These INNRs create several new naming schemes based on changes in IVF items available to players (legends, ammunition conversions, etc.).

They work well with FallUI and item sorters such as Simple Sorter and Complex Sorter, but also work well on their own.

ECO Patcher (optional).


This is a plugin/patch module for a sophisticated sorter of M8r98a4f2 items. ECO also contains some rules for sorting items in case you want to use CIS sorting feature.

The plugin can automatically fix only some mods or the entire installation sequence.

It automatically scans the recipes for the production of installed mods and adds them to the multi-functional ECO workbench. You will no longer have a chemical station filled with many different armor, weapon, ammunition or other random recipes.

Adding ECO entry points (including universal gear modifications) to all items no longer requires it to be done manually in-game.

Applies to objects that do not have an exemplary name.

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Game Version *

1 (af854bcd7bd2794e06fb3bb92f17b46a.7z)