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- 50 caliber Lubin

50 caliber Lubin
About This Mod
Improves and improves several weapons in the game, and also changes the balance of some of them. The mod began with an improvement on the .50 barrel box, but then grew. It also improves the blast radius of missiles and mini-missiles, missile damage, and plasma damage. Fixed several bugs related to weapons and aiming.
I'm obsessed with guns (in the RL) and fell in love with the tremendous power and effectiveness of a .50 sniper rifle. I have increased the damage and range of my fire to more realistic levels. In addition, I added a standard armor-piercing upgrade to the .50 barrel. In the RL, a standard .50-caliber bullet can pierce armor 1 inch (or greater) thick. A 4-inch bullet-proof glass is required to stop a 50-gage bullet. During World War II it was used as anti-vehicle and anti-aircraft weapons. A direct hit of a .50 bullet on a person is almost always fatal. It can tear off limbs and break bones. Being trapped in the torso almost always causes death before a person falls to the ground. Hitting the head usually causes the head to explode like a pumpkin.
To understand the real power of the cartridge, they usually compare the muzzle energy. The .30-06 Springfield (a powerful .308 caliber cartridge) can generate 2,000 to 3,000 feet of energy. The .50 BMG cartridge can produce between 10,000 and 15,000 ft-lbs, depending on the type of powder and bullet and the weapon from which it was fired.
Features
.50 gage receiver
Increase damage by 150% (2.5 times damage)
50% longer range
Armor penetration - 60%
Rocket - Missile Launcher
Increase damage by 50% (previously no better than RPG)
3 times the blast radius (dust off the rocket and start using it!)
Mini rocket - Fat Man
3 times the blast radius (dust off this fat guy and start using him!)
Plasma weapon
Increase damage by 33% (Plasma part of damage)
Flamer
Increase damage by 100% (2x damage)
50% longer range
Two Shot - legendary fashion
Now it's a multiplier, not a 1-plus to the number of shots. Now great for shotguns. Doubles the number of projectiles fired.
Explosive - Legendary fashion
Reduced blast damage by 54% (now 7, not 15) - it was too strong for an automatic weapon (this is true to some extent, but it is now better balanced).
HUD aiming
No longer turns neutral NPCs into hostile ones.
Minor improvements
The weapon is effective at maximum distance.
Bullet holes can be seen from a long distance
Brass bullets are now visible on the ground and persist longer
Ordinary cells are discarded after 72 hours
The purified cells are discarded after 7 days
Compatibility
Extremely high. Should work well under heavy loads. Conflicts only with mods that change the same settings.
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