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Improved Ring of Ability 30% Increase Modified

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Mod version:1
Game version:1.0
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About This Mod

Some upgraded ability rings don't increase damage or duration by 30% as indicated.

Eight rings fixed.

Summary.

43 rings checked.

8 have been corrected.

7 not fixed

28% No Problem

35 not tested

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CV


Fixed Ring

- Chain zipper

- Energy Damage

- Burst shot

- Fire Storm

- Fire flash

- Impact pomelo

- Walking bomb

- The Horn of War.


Deals damage to unmodified default rings (even if ConstValue is modified). Therefore, it is unmodified:

- Claw Chain (Give Them The Boot update)

- Leaping Shot.


A spoiled ring whose duration does not change (even if ConstValue is changed). It therefore remains the same:

- Shadow Cloak

- Counter Strike.

- Fire mine.

- Rally

- Rampage

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Details.

The following list shows the pictures in their current form and the corresponding change values.


Description.

Increased Ability Damage by 30

Skill duration increased by 30%


1) Fixed value


ChainLightning.

Displayed on skill screen: Electrical damage: 300% weapon damage (250% unring).

50% increase. 20% of 250%.

The correct value is Electric Damage : 325% Weapon Damage (250*0.3=75, 250+75=325).

—.

Energy salvo (SeekerSwarm).

Displayed on the Ability screen: Electricity damage : 78% weapon damage (66% unring).

Increased by 12%. 18.18% of 66%.

Correct value: Electricity damage: 86% weapon damage (66*0.3=19.8, 66+19.8=85.8).

—.

ExplosiveShot.

Displayed on skill screen: Damage: 230% weapon damage (200% unring).

Increased by 30%. 15% of 200.

Correct value: 260% weapon damage (200*0.3=60, 200+60=260).

Fire Storm (Fire Blast).

Displayed on skill screen: Fire damage: 180% weapon damage (150% unring).

Increased by 30%. 20% of 150.

Correct: Fire damage: 195% weapon damage (150*0.3=45, 150+45=195).

A flash of fire.

Displayed on skill screen: Fire damage: 435% weapon damage (300% unring).

Increased by 135%, 45% from 300%.

Fixed: Fire damage: 390% weapon damage (300*0.3=90, 300+90=390).

PommelStrike.

Displayed on skill screen: Damage: 366% weapon damage (300% unring).

Increase 66. 22% of 300%.

Correct value: Damage 390% weapon damage (300*0.3=90, 300+90=390).

Walking bomb (WalkingBomb).

Displayed on the skill screen: Psychic Damage: 283.29999% weapon damage (200% unring).

Explosive damage: 583 29,999% weapon damage (500% unring).

83.3% growth for both; 41.65% for 200%, 16.66% for 500%.

The correct number is 0.833 instead of 0.8, which gives a total damage increase of 35% (due to some adjustments).

The correct damage percentage in 10 seconds is 700+175=875

One value for both damage: 800+80=880 (so almost the same).

Warhorn

Displayed on Ability screen: Duration: 7.5 seconds (6 seconds without ring).

Increased by 1.5. That's 25% of 6.

Correct number: Duration: 7.8 seconds (6*0.3=1.8, 6+1.8=7.8).

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2) Damage from a bad ring remains the same (even if ConstValue is changed). So it does not change:


Grapple Chain (GetOverHere) (Give Them The Boot upgrade).

Displayed on the Ability screen: Damage: 200% weapon damage (200% no rings).

That's 0% of infinity.

Correct value: 260% weapon damage (200*0.3=60, 200+60=260).

JumpShot.

Displayed on skill screen: Damage: 50% weapon damage (50% unring).

That's 0%.

Full: Damage: 65% weapon damage (50*0.5%). 3=15, 50+15=65).

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3) Unchanged period of bad ring (even when changing ConstValue). In other words, it does not change:


Cloak of Shadows (.).

Displayed on the Ability screen: duration: 3/6/9 s (3/6/9 s without ring).

Shadow gain is 0%.

The correct duration of the effect is 4/8/12 seconds.

Counterattack (Retaliation).

Displayed on skill screen: Duration: 6/12/20 seconds (6/12/20 seconds without ring).

Increases only by 0%.

Full: Duration: 7.8/15.6/26 sec.

Mine fire

Displayed on the Ability screen: duration: 3 seconds. (3 seconds without ring).

That's 0%.

Correct value: Duration: 2 seconds (3*0,3=1, 3-1=2).

Larry (CallOfTheAncients)

Displayed on the Ability screen: Duration: 15 seconds (15 seconds without a ring).

Percentage increase: 0.

Full: Duration: 19.5 seconds (15*0.3=4.5, 15+4.5=19.5).

Rage (ammunition).

Displayed on the Ability screen: Duration: 10 seconds (10 seconds without a ring).

That's 0% of prosperity.

The correct value is Duration: 13 s (10*0.3=3, 10+3=13.)


There is no change in the four focus-based abilities that should increase the duration. It's possible these rings are active in the game, but I don't trust them, they're probably baggy.

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Notes:

- Note: I'll be glad to know how to make sure that improperly unmodified rings show the correct values. The Submissions tab is open for suggestions.

"All of the above relates to what's on the ability screen. We haven't yet verified how these numbers appear in the game.

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Below are the correct values for 28 skill rings. The percentage ranges from 30 to 35.7%:

Barrier, Blizzard, Block and Slash, Caltrops, Challenge, Charging Bull, Death Blow, Earthshaking Strike, Horn of Valour, Ice Mine, Immolate, KO Dust, Long Shot, Lunge and Slash, Mighty Blow, Parry, Vengeance Attack, Shadow Attack, Nail Trap, Spinning Blade, Thousand Slashes, Throwing Blade, Poison Cloud, Twin Fangs, Ice Wall, War Cry, Whirlwind, Winter's Grapple.

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The 35 skill rings that have not yet been tested are listed below:

Blessed Blades / Bodyguard / Devour / Dispel / Disruption Field / Dragon-. Rage / Elemental Mines / Fallback Plan / Flank Attack / The 3 Flasks / Full Draw / Arrow Rain / Hidden Blade / Hook and Hook / Knockout Bomb / Lightning Bolt / Lightning Bolt / Sand Line / Death Mark / Mind Blast / Poison Weapon / Cliff's Pull / Resurrection / Revival / Ring of Pain / Spell Cleanse / Soul Sword / Static Cage / Stealth / Stone Fist / Death Fury / Walking Fortress / Wall of Fire / Divine Wrath.


Anyone can test them and report the rings in the wrong condition here.

In the game editor, the talent is located in the DA3PartyMage.Rogue.Warrior folder.


Important: Note to Bioware: The talent check at Haven/Skyhold/Winter Palace applies only to the main character. The stats of the other characters' abilities are not yours.

If you want to see the correct character's Ability status elsewhere, you must enter the Ability screen by controlling that character on a 3D screen. Yeah, don't blame the messenger.

More information can be found on the "Articles" tab.

The problem with HQ is that you can't control other characters. And if you dig a little deeper, the problem lies in Bioware.

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Note: We have considered the possibility that Bioware may have changed the numbers to restore balance, but we find this unconvincing. If 30 percent is too much to upgrade, it inevitably means that the base damage is too high. If it is to be rebalanced, it will have to start over.

If they do that, like so many other things in this interface, it will become common.

So 30% is 30%, which is actually quite good.


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Installation.

You can install/uninstall mods at any time.

This mod is made using Frosty Editor, you can download the mod manager here: Frosty Mod Manager and Editor.

For those who don't know yet, Frosty Mod Manager converts .daimod files to a digestible format, so you can use only this mod manager.

However, not all Daimod mods are converted correctly by Frosty Mod Manager.

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This mod complements these error-correcting mods:

Bugs Be Gone

Errors SBCorrections

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In a spirit of collaboration, I thank svartalfimposter for kindly showing me where to do the bandage.

Similar Mods/Addons

Game Version *

1.0 (Enhanced Ability Rings 30 percent Increase Fix-3168-1-0-1597200697.zip)