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CruiserImproved

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Mod version:1
Game version:1.4.1
The mod has been successfully tested for the absence of viruses
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About This Mod

Cruiser

GitHub Version GitHub Build.


A client mode that improves Lethal Company's Cruiser behavior, correcting various usage issues including low visibility, high damage with small hits, and bug fixes.


Specifications.

All features can be configured or disabled in a .cfg file created in BepInEx/config. If the mods are installed on both sides, the client copies the host configuration.


You can turn the camera to look back at the side of the truck or through a small window.

The height of the seat was increased to better see the cruiser hood.

Damaged cruisers added a short invulnerability time to reduce damage from low-speed tumbles and multiple hits.

Reduced invulnerability time for cruisers critically damaged (burning engines) so that players can react and escape before the cruiser explodes.

The return of Old Bird missiles prevents players from falling from their seats.

Ability to push destroyers.

Prevent cruisers from sliding down the slope (e.g. when dropped from a Artifice magnet).

Prevents dogs from detecting the sound of a damaged cruiser when the engine stops, and prevents dogs from attacking the cruiser again.

Radio jamming option for cruisers. It is disabled by default.

The cruiser door can now be opened with both hands.

The ability to remove the ignition key when you are not sitting still.

Additional scanning node on the cruiser. Turbo and health can be customized to display.

The cruiser's exhaust turns blue when the turbocharge accumulates.

The prohibition on pressing the ejection button on a cruiser in the lobby [of the owner] for persons who are not drivers. Disabled by default.

[Host] Assets will bypass stationary cruisers where no one sits instead of passing through and damaging them.

[Host] Equipment and weapons moved from cruiser to ship during reboot save are classified in a separate pile from the rest of the scrap.

[The magnet position, turbo accelerators and ignition state are recorded and restored when the saves are loaded.

Bug fixes.

[Fixed problem with steering wheel position synchronization between players.

[Fixed an error that caused the radio not to sync between players.

[It is prohibited to move the accelerator and brake pedals down if the player leaves the cruiser while holding it.

[Fixed items popping up in place of cruiser when saving reset. Now all items are moved to the ship, not some.

[Client] Fixed the inability to fly through small creatures (except Eye-Free Dog, Dodge Fox, Forest Giant, and Old Bird).

[Customer] Fixed an error where the steering wheel did not visually match the actual angle of rotation.

[Customer] Fixed that baboon hawk needed very high speed to fly past.

[Client] Fixed broken control on cruisers when typing text in chat or when the pause menu is open.

[Client] Fixed a slow collision that deals 2 damage to client-side assets.

[Customer] Fixed collision of cruisers with players on them or assets behind them.

[Customer] Fixed the possibility of passengers leaving the cruiser through the wall.

[Customer] Improved exit zone management for drivers and passengers. Players are seated on seats rather than outside when there is little or no space, as when they are attached to a ship by a magnet.

[Client] Fixed displaying saved cruisers in the wrong place when connecting.

[Customer] Fixed ship slip from the cruiser during take-off and landing.

[Customer] Fixed leaving the customer when he was standing or sitting on a cruiser attached to a magnet during the takeoff of the ship.

[Client] Fixed sticking of the ship's magnet to the cruiser in the wrong position or when turning.

[Customer] Fixed weed control that can reduce the cruiser's bounding area. [Customer] Fixed dropping items from the cruiser if standing behind.

[Customer] Fixed some parts of the cruiser, such as the driver's seat and exhaust gases remaining after destruction.

[Client] Fixed that items were not scanned when placed in the cruiser.

[Customer] Fixed the sound effects and skid visuals that are played when the cruiser is in the air or magnetized.

[Client] Fixed cruiser acceleration when attached to a magnet, if it is not parked.

Feedback.

Feel free to post your suggestions and problems here:


Github Issues

LC Modding Discord Fashion Theme

Compatibility.

Lethal Company is compatible with v64.


CruiserImproved must be compatible with most mods, but is compatible with the following mods


BetterVehicleControls

Lethal Company VR.

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Similar Mods/Addons

Game Version *

1.4.1 (DiggC-CruiserImproved-1.4.1.zip)