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Helene - Wildfay class (DE)

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About This Mod

Wildfeh are members of Sidhe who are not associated with either the Summer Court or the Winter Court. In this interpretation, I decided to make them related to the plants, nature and magic of the Earth, giving them the sense of druids. Wildfe's abilities depend on his intelligence. They can summon animal allies, as well as heal and damage the ground. You can play this class for any race. Unlike the geomancy skills in the base game, they are more focused on the ground itself rather than on poison or oil.


Level 1:

* Shards of Earth - (Starter) Throws natural stone daggers at enemies, damaging them with soil with little chance of fossilization.

* Shivering Sands - (Starter) Set a sand trap to slow down and possibly cripple your enemies.

* Serpent Strike - (Starter) Circle around, dealing poison damage to enemies around you.

* Hive - Summon the bees that sting your enemies, dealing them penetrating damage and soul.

* Cortex Skin - Build a layer of cortex over your skin to protect yourself and recover 50% of incoming melee damage as ground damage. It is immune to stunning, poison and bleeding during action.

Herbal Knowledge - Restores goal vitality by 60% and cures illnesses, decaying touches, madness, enchanted, muted and atrophied statuses.


Level 4:* Invocation of an owl - Invoke a great horned owl,

which will help you in battle.

* Silvan Shadow - Let nature make you invisible.

* Entangled lianas - Lianas of the jungle grow around your target, holding it back and damaging the ground. Deals a small amount of damage each turn.

* Stone Gloves - Put your hands in stone and hit the enemy. It can deafen or knock them down, as well as cause damage to the ground.

* Rose Hip - Fire two rose spikes into the enemy, each of which deals piercing damage and causes bleeding.

* Throw a boulder - Throw a giant boulder, damaging the ground and knocking the enemy down.


Level 8:

* Call Wild Boar - Call a wild boar to rush and kill your enemies.

* Symbiotic Survival - replenishes the health, magical and physical armor of your and any active summoned creature by 30% of your current maximum survivability.

* Faefyre - Creates green magical fire by damaging and setting fire to suitable surfaces.

* Stone Wall - Connect stones and boulders into a makeshift stone wall.

* Spray gravel - Spray gravel and loose stones into a cone in front of you, dealing damage to the ground. Cleans uncursed surfaces but leaves a cloud of smoke. Can blind enemies.


Level 12:

* Bear Invocation - Summons a ferocious bear ally to fight alongside you.

* Hunt for Wild - Erking encourages you and your closest allies to join his ghost hunt, increasing damage and speed, slightly reducing accuracy, and evading over two turns. Removes the status of "cripple" and "blind".

Healing Spring - Draw out a new hot spring from the ground to heal yourself and your allies when you touch it.

* Vinewraith - Intelligent Lians will protect you by immediately attacking approaching enemies.

* Rite of Renewal - Communicate with the local elemental of the earth, demanding the cleaning of surfaces and removal of harmful statuses (Burning, Freezing, Stunning, Necrofire and Acid) from you and your closest allies.

* Ghost Deer - Call a ghost deer to rage At the same time, if you don't know how to do it, you can be sure that leaves behind a plume of electrified clouds.


Level 16:

* Stonehenge - Summons a henge around you to give you and your allies a rest. Earth's magnetism will help you deflect projectiles while inside.

* Wild Magic - Deals half the damage of your current magic armor to everyone nearby, including you.

* Invocation of the spirit of nature - Invocation of the spirit of nature who can both heal and fight.

* Belladonna - Deals damage to a deadly nightshade's target, causing it to numb and degrade.

* Will o' the Wisp - A Will O' The Wisp will move between enemies, driving them crazy and dealing air damage.


Starting class

If you choose the Wyldfae class when creating a character, you will start the game with a staff. Starting skills are listed above. This class has a predefined talent of Living Armor, 1 point each in Luck and the Keeper of Knowledge, and 1 point each in Intelligence, Intelligence, and Constitution, but all can be modified. The default skill set - Geomancy, Hydromantia, and Summon - you can change if you want, but removing Geomancy will disable the starting skills.


Merchant

A merchant named Silvia is available in several areas where you can purchase Wyldfae skill books. She's an elf dressed in green.

* At Fort Joy, on the landing above a woman whose baby is missing (under the master looking for Migo).

* On the "Lady of Vengeance", on the lowest deck, at the big picture by the stairs.

* In Driftwood, just outside the town square by the stairs leading to the tavern.

* In the Arks, past the Crier on the right, next to another elven merchant.

Similar Mods/Addons

Game Version *

0 (Helaene_Wyldfae_Class-255-2-2-0-0-1587343741.rar)