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Health Bars 2.0
About This Mod
With this fashion you can forget about the hard to see health stripe of the player and make all the health strips in the game the same.
Dark Souls 3 features Demon's Souls-inspired health strips for players and bosses, Dark Souls 2 features enemy health strips, and Bloodborne features blocks. Someone might think it's a brilliant meta-detail for Hayao Miyazaki to provide the final fan service/homage and justify it with in-game #deeplore ("the world unites in Lothrak"), but I'd rather confirm the harm of Lag Estoc - it wants to have a consistent theme and design.
Maud sets a single design (red health, reduced whitish "ash") for all health strips in the game. In vanilla games, there are annoying differences between the player's and the enemy's bars, such as different colors and saturation, as well as subtle boundaries at your bar, while enemies have them noticeable. In this game all this is missing.
How to play.
If you have not already installed iGP11, place these two files in the tex_override folder in iGP11.
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