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- Patch for cyber weapons

Patch for cyber weapons
About This Mod
Version 1.4.1:
- Fixed monowire crash when returning one of the files from previous patch version.
Version 1.4:
- Patch with the latest version of files has been redone.
- Mantis Male Blades skins now work when using new MaxTac Blades.
- Added a new additional mod containing most basic cyber weapons sacks. These nets correct shiny hand skin that occurs under certain lighting conditions. Thank you to Fizz508, who let me know about this and provided some hindrances to this patch. Make sure this mod is at the very bottom of the loading order so you don't have problems with other hand mods you have. This fix won't affect any other cyber weapons mods you've set.
Version 1.3:
Fixed glow on mantis blades dealing elemental damage.
Version 1.2:
- Fixed skin tone 5 on the hands of female gorilla.
- Removed multicolored single-lead wires. It was an unnecessary addition. You can take them from, for example, the Arasaka Cyberarms wire library.
Version 1.1.1:
- Fixed skinton 2 on unmodified right hand of gorilla.
Version 1.1:
- The REdmod folder is now used. Make sure you have installed the free DLC REDmod for your game.
- Weapon Grip no longer divides the mesh between male and female characters.
- Monopipelines received color variations for electrical/chemical/thermal damage modes.
Some parts of the various cyber weapons are shared between male and female characters. Using any mode that replaces one or more of these grids will affect all characters. This mod will change the mesh used when loading the save, depending on your character's body type.
Most mods that replace any of the affected grids will likely need to be updated for compatibility. The exception is mods that replace only those nets that have not been changed by this patch. An example is the hands of CyberKitch; they are only for female characters, and with this patch they should no longer appear on male characters.
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