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Cantilena Valley Europe
About This Mod
This is the European version of the Boreal map. There are no significant differences between them, except for obvious differences between trees/roads/water sources. Keep in mind that water simulation in this version of the map faces minor problems when rivers sink to the ocean floor for about sixty seconds once an hour or so in real time.
Cantil Valley was designed with the primary goal of creating an interesting, realistic-looking area without sacrificing gameplay. Only four of its tiles represent a fertile valley, while the rest are composed of the various mountains, valleys and plateaus surrounding it. Almost every part of the area is placed with the intention of creating a picturesque view or even place for construction.
The map is designed with regard to the 25 cell fashion. All 25 cells should be at least to some extent viable for purchase, while the starting tile should offer several potential paths for expansion.
Oil is not available on the map because I personally dislike its texture. Two other resources and all modes of transport are present.
There are several rivers on the map. However, the water level in each of them is quite low. Dams or too many pumps will not end well. To maintain large populations, you can safely take water from one of the mountain lakes.
The budget for spare trees is approximately 40,000. If this is not enough, removing sections of hedges should release a large number of trees.
The height map drawn in Photoshop was edited by Wilbur and the Skylines map editor.
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