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- Color correction for Cities: Skylines-
- Dynamic resolution

Dynamic resolution
About This Mod
THIS MODE IS NO LONGER SUPPORTED AND MAY OR MAY NOT WORK AT ALL. YOU CAN STILL GET A SOURCE FROM THE LINK TO GITHUB BELOW. DO NOT HESITATE TO FORK AND REISSUE IT IN ACCORDANCE WITH THE MIT LICENSE TERMS.
Improved smoothing. Increase/decrease resolution with any permission.
This mod allows rendering at a higher (or lower) internal resolution than the game's native resolution. The benefits vary depending on your GPU.
For users with powerful GPUs, dynamic resolution can scale down to 5 times the original resolution. This method of smoothing, called supersampling (or SSAA), although very computationally expensive, produces the best results and sharpest image compared to any other AA method.
For users with older GPUs, this mod will help launch the game with a stable FPS without sacrificing UI accuracy by switching to a lower native resolution.
Instructions:
While in the game, press F10 or left Ctrl+R to open the mode setup window. The setting itself is very simple, you just need to select a scale value by adjusting the slider (from 25% to 300% of your own resolution) and clicking "Apply". A qualitative SSAA sampling decrease occurs at values above 100%.
Initially, the slider is locked at a certain increment (150%, 200%, 250%), which ensures the optimal position of the pixels at a lower sampling rate and thus the best quality. It is possible to unlock the slider with a small hit to the visual quality.
Users with very powerful GPUs should be able to work with stable FPS at internal resolution of 4K and higher (slider values 200%-250% @ 1080p).
Users with less powerful GPUs should pay attention to using a value of about 150%. Users with very old GPUs can try scaling by setting the slider below 100%.
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