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- Water features v1.0.0

Water features v1.0.0
About This Mod
Water Features v1.0.0.
Water objects in the game - the placement and removal of water resources. Lakes, streams, rivers and oceans. Extra output: seasonal streams - the current speed depends on the season, precipitation and snow melt. An additional finding: Waves and tides - sea levels rise and fall.
Dependencies.
- Unified library of icons.
- BepInExPack
Detailed description.
Water devices.
Water supply: flow - constant or variable Water supply: water is supplied according to the settings in this mode; if Seasonal Flows is off, the flow is constant; if Seasonal Flows is on, the flow varies depending on the time of year, precipitation and snow melt; if Seasonal Flows is on, the flow varies depending on the time of year, precipitation and snow melt. Left-click to place it on the playing field. Hover over it and right-click to remove it. This river is the source of the border river. The water level is constant and controls the flow and outflow of water from the border. Near the border, the water source is connected to the border. Right-click to set target height. Left-click to place it. Move the cursor and right-click to remove. The lake is a permanent source of water. It will fill quickly with water until the right water level is reached and maintained. If you set it to a lower altitude than the ground level, the water will flow out faster than it will evaporate. Right-click to set target water level. Left-click to place it on the playing field. Hover over it and right-click to remove it. The sea is the source of water at the border: it controls the flow of water into and out of the border and controls the minimum sea level. Turn on Waves and Tides to raise the sea level and lower it below the baseline. Right-click to adjust height. If the radius touches the border, left-click to place it. Move the cursor and right-click to remove.
Additional special water sources: (to turn them on/off in the settings, it is necessary to restart the game) Pool: rises due to rain or snow melt and slowly descends as the air in the specialized water sources dries. There is a maximum water surface level, but there is no minimum water surface level. Right-click for maximum water level. Left-click to place it on the playing field. Hover over it and right-click to remove it. Reservoir Specially modified water source that rises during rain and snow melt and is slowly drained as the air dries out. It has a maximum and minimum water surface height. Right-click to set maximum water surface height. Left-click to place it in the play area. Hover over it and right-click to remove it.
This tool is available on the Water Drops tab in the Landscape menu and on various water source icons. Small radius water sources have an additional area to remove. Water sources with a large radius have a small filled circle for erasure. If the water source must be located at a certain depth, it must be located at the bottom of the body of water. Currently, the removal of water sources from artificial structures is impossible.
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