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Wind Spell
About This Mod
Master the elements of the wind! Make a quick gust of wind and cause a devastating tornado!
In the end, the magic of the wind element comes to the blade and sorcery! For many years I wanted to be able to choose the wind as my element, fighting and exploring this game. Therefore, based on the motivation that I took from my last regime, I decided to learn to do this particular post myself!
This mode uses special visuals and spells that use specially created power zones that can cause damage on the battlefield. This spell also has special sound effects!
This wind element spell has two main characteristics: wind slash and wind hurricane.
Wind slash:
Shoot your enemies with a quick disk of compressed air, unbalance them, cut them or fire them into the air!
Wind storm:
Combine wind elements with both hands to launch a devastating tornado! Direct a tornado around the neighborhood to throw enemies into the air! Or use a pull-up to jump high!
Wind slice:
Use your wind gust as a magical weapon, quickly slicing it and throwing at enemies to get blood. If the time and speed are correct, it can also cause a shutdown!
Wind start:
Give the enemy wind gusts at a slow or measured speed, allowing eddy current in front of the disk to fire into the air. Your shot in the wind is completely based on physics. So, if you practice, you can shoot at the enemy in any direction with any force.
Hurricane jump:
Put the tornado on the ground and jump into it to make a high jump! Use the uplift to access areas you normally can't reach!
Wind deviation:
Use eddy air streams before wind shear to deflect the projectile!
Known Issues:
This spell causes some errors in the player's log, which can cause the frame to fall if too many operations are performed. I will continue to look at this in future updates.
Hurricanes wind spells can affect players from anywhere on the scene, not just within the power zone. We're still investigating this case.
Future plans:
Based on feedback from the community, I would like to further develop this regime through strikes on staff and strikes on staff
I would also like to enable some gravitational gliding features and customize them for wind spells
If you can expand it even further, I'd like to use Lineka's Sign-Based Spell tutorial to include gesture-based spell manipulation (similar to Earth Magic).
Let me know what you think about this brand new spell, and let me share my thoughts and ideas about future features.
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