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(PakMod Tutorial) Pak Modification Process - Text Change (Translation)

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Mod version:v1.0
Game version:all
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About This Mod

Thank you very much to the guys for the development of various tools!

Put the download file all tools integrated package.


2, mod data modification, altogether change the data table (PBTable) [16 batches inside], right click on its first export, \fmodel\Output\Exports\b1\Content in the exported data!



3, in the \fmodel\Output\Exports\b1\Content\00Main\PBTable directory, open cmd or shell, while here to create a new Protodata folder, move EndingCredits and the other four folders to it, type Wukong_PBData_ -all -ReadWriter. ReadWriter.exe -all (the first is the location of PBData_ReadWriter, the second is the parameters, you can -help to see the specific use).

By default, the json file will be output to disk: \ProtoData


4, create a new folder, name mod_P, for example, testmod_P, ProtoData inside the folder b1 copied into it, and then type testmod_P\b1\Content\00Main\PBTable\ to find the need to change the json file, and finally delete all the json do not need (you can also own) to create the directory structure, only the need to json put in)


5, enter the command line \Wukong_PBData_ReadWriter.exe -inputjson=".... \EquipAttrDesc.data.json"-outputdata=".... \EquipAttrDesc.data" convert json back to data.

(Here the .... must be filled in accordance with their own directory)


6, uninstall json, find your unrealpak, drag testmod_P up and package it to create testmod_P.pak.



Second, how to change the text of the game.

Sometimes change the attributes of the equipment, but change more than not remember what, plus the OCD does not stand the game text and the actual inconsistency, this time you need to change the text!

1, same 16 package, g exported from



2, the next process and similar, I will only explain how to modify the Game.locres file


3, command line .... \UnrealLocres.exe export .... \Game.locres -o .... \Game.csv (note that locres is not removed, will be used later)

To open a csv file, it is best to use excel, if the code is dirty, look at this solution Excel open a csv file chinese garbled_csv file garbled


4, csv files have key source target three columns, put your changes into the target column, change save!


5, the command line .... \UnrealLocres.exe import .... \Game.locres .... \Game .csv, will create .new file, first of all Game.csv and Game.locres backups (elsewhere), and then delete the .new suffix in the line!


6, same package

Effect:

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Game Version *

all (Tool Pack-337-1-1725939403.zip)