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- FalseDaSheng mod

FalseDaSheng mod
About This Mod
Why is this a fake Great Sage?
Because I've always believed that the so-called Great Sage regime is a pure joke.
The key point is that the Great Sage mode uses a separate set of movements, and there is no connection to the skill tree in that separate set of movements.
So while the techniques are connected, for example, stick skills - Crush, Dangerous, Iron Tree and so on.
Spells include Crisp Break, Deceive Body, Renew Truth, and so on.
Even root weapon skills such as Strong Attack, Concentrate, Hold Breath, etc. are disabled.
In other words, you get a cool stick icon and a 25 percent attack and defense bonus, no power consumption when it can't end late in the game, a few random derivatives and a stick shaking ability that doesn't even have a sound effect, and the stick model disappears for no apparent reason after use, so you lose a whole set of systematic skills.
Believe me, I can't be unaware of the notorious pole vault from 2a, and even with the addition of this so-called "wheelchair" the Great Sage regime as a whole is still crippled!
That's why the Fake Sage fashion came here!
Most of the content of the mod is customizable, you can open the main file and define it yourself at the front of the file, the customizable content is something like this:
['Enable True Sage Light Strike'] = 1, —0 off 1 on; when enabled, any weapon from the stick fashion will become a Sage version of Light Strike.
['Enable True Great Sage Out-of-Body Incarnation'] = 1, —0 off 1 on; Great Sage Out-of-Body Incarnation from a prolog that is not worth mana
['Enable True Great Sage Dodge'] = 1, —0 off 1 on; the Great Sage Dodge method from the prolog, which goes along with the "Concentration and scattering of qi" stele and the "Break of the stele" strike
['Enable Copper Head and Iron Hand of the Great Sage'] = 1, —0 off 1 on; version of Copper Head and Iron Hand of the Great Sage from the prolog.
['Enable attack and defense bonus of true great sage'] = 1, —0 off 1 on; 25% attack and defense bonus in great sage mode
['Enable Grand Sage to reduce spell duration when hitting'] = 1, —0 off 1 on; one of the effects of the kit's Golden Rod Hoop + Grand Sage Divine Jewel
['Enable true sage's slowly returning cane power'] = 1, —0 off 1 on; slowly returns cane power to a maximum of 3 bobs.
['Enable Truly Great Sage's Infinite Stick Power'] = 0, —0 off 1 on; always the full status of the beans
['Restore Life'] = 1, -Default restores 1% of life every 5 seconds; set to 0 to disable this feature.
['Restore Mana'] = 2, -Default 2% Mana Regain every 5 seconds, set to 0 to disable feature
['Restore Meta'] = 5, - Resets 5% of meta every 5 seconds by default, set to 0 to disable the feature
['Restore Divine Power'] = 5, -By default regains 5% of divine power every 5 seconds, set to 0 to disable this feature.
['Movement Speed'] = 1.2 - By default, the protagonist's speed is 120%, set to 1 to maintain the original speed.
['Enable Buster'] = 1, - 0 disables this feature and 1 enables it.
['Definite Strike'] = 1, --0 off 1 on
['Incarnate Summoner Unlimited'] = 1, --0 off 1 on
In addition to the above settings, Great Sage Tap optimization is enabled by default, as well as improved Recognition preentry and interrupt, code optimization and actions in this part provided by gProletarian.
With Great Sage Light Strike enabled, the derivatives of Light Strike are not affected, meaning you can still use all three derivatives of the original stick and receive all the derivative tree bonuses.
If you're using the Dividing Stick, you can still use the first 4 hits to connect to Breakthrough.
But it's not all the bonuses you can get, I can only say that you can get all the bonuses except those related to Easy Hits.
I forgot to change that, now the Great Sage can eat all the bonuses of the movements associated with a light attack.
But the bonuses that you can eat are definitely not all, I can only say that all the bonuses can be eaten normally, except the skills associated with Tap!
I say stupidity again, the test created the illusion that I can get bonuses to the skill for the number of segments I already had after the tumble, but in fact the main factor in this skill is the action of the tumble, not the tapping!
So, if you want a full bonus, you should disable the Great Sage version of Knocking.
Finally, if you're used to using the Great Sage and Golden Stick, I'd recommend removing one of your rooted weapons in case you accidentally fall into this mode!
Caution for non-Chinese players (especially those with English operating systems), please rename the pak file attached after downloading.
This file may be arbitrarily named.
The reason is that the default file name is in Chinese, and each Chinese character takes two bytes. If your operating system does not support this, if your operating system does not support this encoding, it may not load correctly.
Installation
ue4ss must be installed first
- Extract the FalseDaSheng.zip file into the Black Mythos installation folder (the steam installation folder can be found by right-clicking on Black Mythos -> Manage -> Browse Local Files).
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