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DYNAMIC WEATHER MK V1.5 (0.34.X)
About This Mod
This lua script implements dynamic weather in BeamNG! It is not the most beautiful, but given the capabilities of the game engine (rain, fog, clouds), it is still quite good. Essential elements are working, but it is still in beta testing and not fully completed. Current capabilities - Weather events: sunny, cloudy, light rain, rain, storm, fog, drizzle Dynamic winds affecting vehicles and ground/forest objects (if supported by the object) - Random wind gusts, frequency and strength depend on weather event - Slowly follow the player, physical objects (vehicles, concrete retaining walls, mattresses, ...). Tornadoes that interact with. Roads become slippery during rain or snow (does not work with grids such as bridges if the road is made of terrain) - Dynamic changes in rain, clouds, fog, temperature and brightness - User interface with additional weather control, wind, tornado and road condition - Career Mode and Mission/Scenario. Support How to use? To activate dynamic weather on the map, press Alt + W. To hide gusts and event announcements, press Ctrl + Alt + W. These keyboard shortcuts can be changed in the settings. When enabled, messages should appear in the upper right corner of the screen. If you change the map, the script will be automatically unloaded to avoid problems. You'll have to turn it back on manually. Tornadoes are not yet part of the weather and must be turned on or created manually. Tornadoes are not yet part of the weather and must be turned on or created manually. Random tornado creation can be enabled in the user interface, but is currently weather-independent. This will be improved in a future update. Only one tornado can be active at a time. If you want to trigger a specific weather event, you can use the user interface that appears when the main menu (Esc) is active. It can control road conditions, wind speed, tornadoes, time between random weather events, and switching between snow and rain. You can also use the console commands described in the discussion thread. Author: MegaKnight
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