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About This Mod

This mod is a simple revision that I've made, like my latest mod, which only affects expert complexity and only combat complexity, not economic complexity, when you choose combat complexity at the beginning of the game, it looks like this: for begginer=0.85, veteran=1.0, expert=1.15, and from what I know, combat complexity affects both things, that is, the number of enemies and strength, and under strength it means better enemy quality, for example, more raiders, fewer thugs and it means increased rarity of prey, if you think about it, it doesn't affect the pens or status as far as I know so I decided to make 2 versions at the moment, the first will increase the complexity from 1.15 to 1.30, and the second from 1.15 to 1.50, I wanted to say that I don't know if it works on existing saves, I'll need some time to test it, so if someone has tried it on an existing save and noticed the difference, please tell me that this mod is not compatible with the big cart mod, but it can still work with it, the only part that won't work is the maximum resources, but I can edit a compatible version, if you like, to install just put zip in the data folder.

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Game Version *

0 (souls mod 50 version-135-1-0-1561994389.zip)