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- Vanilla OverHaul Weapons - Crafting Compatible

Vanilla OverHaul Weapons - Crafting Compatible
About This Mod
You have ever encountered a weapon with a unique skin or a unique passive skill. But is it too weak for you to access it? This mod aims to fix it. The unique weapon you get too late to become viable has been slightly increased or has developed passive abilities designed to bring it into a more viable state. Already powerful weapons have undergone very little change (if any at all), most notably a change in quality of life.
In my opinion, the best weapon demonstrating which unique weapon MUST be is the Phalar Aluve (as such it has not undergone any changes). Because its ability is uniquely strong, and its Dexterity and Versatility tags allow it to be used in many different builds.
Thus, many weapons have been slightly modified to give them either a strong ability, but one that cannot be used very often, or a weaker, more practical ability that can be used more frequently. Basic damage of Adamantine weapons has been altered, and their abilities have gained unique abilities. The Pact/Bind weapon has received either unique or less-used spells according to their subject matter. And more.
What's included?
A complete rebalance of weapons and refinements.
Weapons with broken abilities or passive skills receive a correction of their passive abilities.
Changes only in game assets, so it works well with other mods.
Almost every unique item in the game received a slight boost and/or a unique passive skill corresponding to the weapon's theme. NOTE: No weapons have been weakened. So if you like a certain weapon, this mod will not hurt your existing builds.
List of changes:
Click the Documentation tab for a complete list of changes made to items. More than 100 items have been modified slightly, and more than 30 new passive skills have been added to the game.
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