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Improved mining

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Mod version:1
Game version:3
The mod has been successfully tested for the absence of viruses
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About This Mod

I decided to apply my mod Divinity: Original Sin to BG3. It is out of beta and officially released version 2.0!

If you want to take advantage of the FULL advantage, I would recommend starting a new game, but I can personally confirm that it works at least partially with your current saves.

Note that all cached containers or merchants in your save will retain their previous loot lists. You will have to rest or otherwise reset the supplier so that he can use the new rolls. As for the containers, you will have to visit a brand new area in which you have never been before, to the fashion affected them.

Basically, this mod affects the NEW Lute Throws; if the roll with the loot is stored in your save, then this roll will be saved with or without my mod and containers when they are loaded in the first download, and NOT when you open them.


So, what did I do?

TL; DR. = With this mod, you will always get (one of) the best possible loot results you could get in an unmodified game, and will not be penalized for looting as a character

lower level 1) Removed all references to the table of extraction "Empty" that I could without removing things that are hard-coded to be empty. (By popular demand, there is an addon to override this)

2) Maximize all loot rolls so merchants, droppers and containers ALWAYS have more items they could get in an unmodified game.

3) Removed most mining level restrictions, so patchwork armor *must* be available from Level 1 if you have gold (or luck) for this, but at the same time I also left lower level items (which were encoded to remove as your group level rose) still available from merchants so you can access ALL possible items regardless of level. (There is an add-on on numerous requests to undo this change)

4) Where necessary; I left lower level items on the drop off lists that might otherwise have resulted in the complete disappearance of such items from the game, just with lower drop off chances than higher level items, but otherwise I left the developers the default for what could be on the loot list.

5) They tore out the vast majority of unnecessary items (yes, including rotten food) where they could replace more valuable prey. The only exception to this rule is that if it was a choice between garbage and NOTHING, I left an unnecessary item. The same applies to any place in the code where, for example, a non-magical item can take the place of a magical item, and a smaller magical item can take the place of a large one.

6) Also fixed are a few bugs and typos that game developers haven't found yet, including some *VERY* minor performance optimizations - they will save your PC only a few nanoseconds of processing time, but I can't help but fix them when I see them.


I didn't add any new items (well, not in the base versions anyway), my goal, as always, is to make high/low probability shots the default behavior so you can always reproduce the results with enough saves in the unmodified game.

Similar Mods/Addons

Game Version *

3 (BetterLoot (Base Mod)-1398-2-5-1701403118.rar)