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Awakened Blood of Lathander

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Mod version:1
Game version:3
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About This Mod

Changes:

The sun beam can be reused for ten moves

Latander's Blessing receives a badge


New features include:

Blazing Crusade: Destroying undead and demons enhances weapons.

It deals shining damage from 1 to 12 of the total number of heretics killed.

Stacks of slain heretics are stored and visible on the weapon.

There are 13 steps to increase damage:

1 - 1d2 - 1d3 - 1d4 - 1d5 - 1d6 - 1d7 - 1d8 - 1d9 - 1d10 - 1d11 - 1d12 - Awakening

(the values of the cubes not in the game are closely approximated by other cubes)

Every 12 stacks you go to the next step. So, to get into the Awakening, you need to hit 144 Stacks of Killed Heretics.

This damage also extends to Sunbeam Weapons.


Woke version:

Blazing Crusade: Blood boils with zeal, mace deals 1d12 + Wisdom modifier Radiant damage on hit.

Destroying Undead and Demons deals 1d10 Shining Damage within 3 yards.


Echo of Dawn: When you deal damage with this weapon, the light of dawn echoes into the impact, allowing you to use the Sacred Sun as a bonus action.


Sun-blessed arrow: cantripe, mostly Radiant Creepy Blast. He is attacked by a powerful spell.




Interaction with Path of Undeath:

Blasphemy: Possessing a weapon as an undead will deal 1d6 damage to Radiant each turn, 1d12 for an awakened variant.


As a vampire, you can now try to absorb the mace and absorb the divine blood within it. If you manage, you will get:

Halo of Corrupted Light: Get rid of the wicked presence within 6 meters.

Enemies who witness your glory will be enchanted or take 1d6 mental damage while resisting you.

The radiant damage you have dealt will be reflected in double amount as necrotic damage to the attacker.


Absorbing a common mace gives you "Unrestrained massacre" and transforms slain heretics into a new system.

Reaching the maximum gives you as much benefit as if you have absorbed the Awakened option.


Rampant Slaughter: The killing of humanoids and celestials reinforces your tainted divine blood.

Tighten it enough, and it wakes up. Heavenly beings cost five times more than humanoids.


If you absorb the "Awakened" option or go through the "Rampant Massacre" up to that point, you will get:

Bloodcursed Scorchray: The kantrip is essentially a necrotizing Creepy Bang.


Thanks to FrostShell for some visuals and partial resources for the icon.

Thanks to dedicated Discord users who have run beta tests: pewee and Mathias.

Similar Mods/Addons

Game Version *

3 (Awakaned Blood of Lathander-12628-1-3-3-1732832505.zip)