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- Bloodborne Trick Weapon

Bloodborne Trick Weapon
About This Mod
Hello everyone! After a respectable break I am here to present to you part 1 of my series of mods Bloodborne, consisting of several parts! The subject of this? Guns!
In this fashion we have 14 melee weapons, 4 ranged weapons and a stack of 20 vials of blood to replenish your stock while hunting.
All tricky weapons can be switched from basic mode to alternate mode without using any action, and this will give you a 1-turn status, which will allow you to make a weapon attack as a bonus action that deals some additional damage. It was the closest thing to the transformational attacks that exist in Bloodborne, and it works pretty well. All the transformation animations are the same, except for the Sword of the Holy Moonlight, because in fact BG3 has animations that are perfect for how shifted the blade in Bloodborne. I didn't add crazy abilities or passive skills to this weapon, just a couple of suitable passive effects and a scaling that grows as you do it. While BG3 weapons are generally versatile, there is no such thing in this fashion, since most weapons in Bloodborne are single-handed. This means that you can use them in two hands, but the Cunning Weapon ability sometimes becomes a bit strange when used with two weapons.
What weapons? I'm glad you asked.
Melee weapons:
Beast Cutter - Unfortunately, there are no whips in BG3, so it is the only weapon that does not have the trick weapon feature in the game, despite the fact that it is in Bloodborne. Animal shirts are one of my favorite weapons in Bloodborne, so I wanted to include them in the game. To that end, I have made it a two-handed sword within reach, so that it can strike your enemies a little further than usual
Animal Hunter Saif is a battle ax in its basic form, and a halberd in transformation
Bloodletter - goes from mace to hammer, which has additional reach, because the converted Bloodletter is absolutely massive in Bloodborne. Warning: Bloodsucker's transformation deals you the same damage as it does in Bloodborne, so transform carefully. However, during transformation, it deals additional necrotic damage and deals you only one hit to reduce health
Boom Hammer is a weapon that in my opinion does not receive enough love, but does not have an alternative form. Instead, when you use a passive weapon, it ignites and deals additional fire damage
Funeral blade - transformed from a long sword into a scythe (alabard)
Chikage - goes from a long sword to a two-handed sword. As with the Bloodsucker, Chikaega's transformation takes its toll on you, but unlike the Bloodsucker, Chikaega does it every turn. It deals more necrotic damage than Bloodsucker to compensate for this, but like in Bloodborne, it is a dangerous weapon to use if you are not careful. DO NOT DEBUT A transformed Chikaega** Debuff will continue to deal damage to you each turn, as it is designed to be dealt by returning the weapon to its original state, otherwise it lasts 99 turns.
Holy Moonlight Sword - from a long sword to a two-handed sword with a long-range attack in the two-handed sword mode, this is the weapon that I wanted to add to the game when I started this fashion and I slightly overplayed the stick
Hunter Axe is a classic weapon that goes from a battle ax to a big ax
From the long sword to the hammer, Kirkhammer is one of my favorite Bloodborne weapons. In terms of characteristics, the transformed state is a two-handed sword because it is designed to be used in the game, but in fact it deals devastating damage
Holy blade of Ludwig - turns from a long sword into a two-handed sword
Rakuyo, okay, this is where things get a little weird. Rakuyo begins as a long sword and successfully transforms into a yatagan and a dagger. However, I can't figure out how to get the game to equip them both when the transformation happens, so the yatagan appears in the hand and the dagger plummets into your inventory. To get around this problem, Rakuyo's transformation will give you extra action on the move you transformed it on. The idea is that you use this action to equip the dagger and then attack, but obviously you can use it for anything. The yatagan has the passive ability to return to conventional weapons and successfully removes the yatagan and dagger from your inventory, regardless of whether you hold the dagger or not. The only problem is that you split it in two, and I can't find a solution to that. Sorry.
Saw Spear - goes from battle ax to ax with extended reach
Cane with carvings - as in the case of Beast Cutter, I could not realize the shape of the whip of this weapon. Instead, I made the "Stunt Weapon" ability turn it from a long sword into a rapier, in case you want to beat your enemies while looking bizarre
Tonitrus is another weapon that doesn't get enough love in my opinion, it's a mace all the time, but a cunning weapon's ability will cause it to take additional lightning damage
Ranged weapons differ slightly from typical BG3 ranged weapons. In Bloodborne, firearms don't scale with your agility, they become stronger with Bloodtinge as bullets fill with your blood. To that end, I made sure that all firearms in this fashion use their physique, rather than their attack agility, to keep them as close to their source as possible. They are all hand crossbows with very slight differences.
Evelyn - In Bloodborne, Evelyn has a stronger Bloodtinge scale than any other firearm, so I made sure that not only was the Constitution your attacking ability for that weapon, but you also added your Constitution modifier to the damage
Hunter Blunderbuss - I tried to get him to shoot only a scatter like a game, but I couldnāt. Instead, I made an ability called "Scattered Shot," which has the same badge as a standard ranged attack, so you can manually change it in the panel and pretend it's the only way to shoot. The model doesn't look perfect in the hand, especially with double possession, and there's not much I can do about it. This is considered strange, and BG3 does not like it.
Hunter's Gun - Old Reliable
Repeated gun - Basic attacks can select two targets or the same target twice
Blood vials are just superb healing potions with bizarre visuals and descriptions, but otherwise they're just included because they're bloody important in Bloodborne if you want to stay alive.
Everything is packed in a beautiful container, reminiscent of the Bath Messengers from "The Hunter's Dream", which can be found in Damon's training chest, inventory, and Sorcerer's every little detail.
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