- Home-
- Baldur's Gate 3-
- Weapons and armour for Baldur's Gate 3-
- Might of the Dawnbringer - Blessing of Lathander

Might of the Dawnbringer - Blessing of Lathander
About This Mod
Version 1.0 will allow you to find the following items in the training chest or appear with the fashion of calling the training chest.
In version 1.1, the items listed below can be found in the training chest, which can be found somewhere in the Rosimorn Monastery or in the chests with the Inquisitor's loot at Y'llek Nursery.
In version 1.2, items will only be found in loot chests in the Inquisitor's quarters at Y'llek Nursery.
Armor:
Blazing Light Armor (Medium, AC 18)
Spark of Dawn Armor (Medium, AC 16)
Order of the Sun Soul Mantle (Light, AC 14)
All three armor offers the following advantages:
1. Radiating Shockwave: When the owner deals Radiant damage, they cause Radiant Shockwave.
2. Enchantress Shining: When a wearer deals spell damage while illuminated by a light source, he also casts a Shining Orb on the target in 2 moves.
3. Shoot the Ungraceful: Creatures that fail to make attack rolls against the owner must make a DC save 14 Dexterity or take damage 1d4Radiant.
4. Latander's Blessing: Once per long rest, when your health points are reduced to 0, you regain 2d6 health points. Allies within 9 m / 30 ft radius also regenerate 1d6 hit points.
5. Latander light: radiates holy light within a radius of 6 m / 20 feet. In battle, demons and undead standing in the light are blinded if they fail to make DC 14 Constitution roll.
6. Daylight: This is a 3rd level awakening spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchantment an object to shine like the sun.
7. Dawn Harbinger Wrath: The Lord of the Morning's light blazes out in an emanation 10 feet / 3 m high, dealing 2d10 shining damage to enemies in its light.
The Order of the Soul of the Sun's mantle also gives WeaveEater: each time the wearer manages to make a save against the spell, he regains 1d6 hit points.
Weapons:
1. A Short Sword
"The Blade of Dawn" 2. Latander Power warhammer
3. Big Horizon Ax
4. Lord's Wrath Morning Two-Handed Sword
5. The blood of Latander's mace
6. The Long Sword
the prowess of Firstlight 7. Staff
Solar Fury Combat weapons offer the following advantages:
1. Latander Blessing: once per long rest, when your health decreases to 0, you restore 2d6 health points. Allies within 9 m / 30 ft radius also regenerate 1d6 hit points.
2. Latander light: radiates holy light within a radius of 6 m / 20 feet. In battle, demons and undead standing in the light are blinded if they fail to make DC 14 Constitution roll.
3. Radiation Strike: When hit, cast a Radiant Orb on the target for 1 turn.
4. Sacred Weapon: Undead struck by this weapon can be turned.
5. Kill the Villain: This weapon deals additional 1d6S damage, slashing demons and undead.
6. Sunbeam: Sunbeam is a 6th level challenge spell. This spell allows spellcasters to cast a ray of light that blinds and deals radiant damage to everything in its path. You can then use the Sunbeam Repeat on subsequent moves without spending a spell slot.
Damage 6d8 (6~48) Radiant
7. Thunderstorm: A thunderstorm is a 1st-level spell that evokes memories. This spell allows spellcasters to cause their melee weapons to ring thunder during a hit, repelling targets and potentially knocking them off their feet.
Normal Weapon Damage+ 2d6 (2~12) Thunder
8. Blinding penalty: Blinding penalty is a 3rd-level spell.Ā Blinding Punishment allows the paladin to spend the spell cell to inflict additional radiant damage from a melee weapon attack and possibly blind the target.
Normal Weapon Damage + 3d8 (3~24) Bonus to Shining
character pumping damage:
Hurt 3-5, +1 spell, additional 1d4 Shining damage.
Charms 6-7, +2 to enchantment, 1d6 additional Shining damage.
Charms 8-9, +3 to enchantment, 2d6 additional Shining damage.
Hurt 10+, +3 enchantments, plus 2d10 Shining damage.
This shining damage alignment code is derived from the Selunite Phalar Aluve fashion from ZootZootTelsa, which is noted to include a weapons pumping code from MrUnderhill38 (mode is highly recommended!).
Sunshine Fury staff offers the following benefits:
1. Vines of the Keeper of Faith: The Vines of the Keeper of Faith are a 1st-level spell. This spell allows spellcasters to summon magical vines and turn an area within reach into a rugged terrain. Creatures may be confused and moving at half speed, standing in this area. It is equivalent to a druid spell of 1st level.
2. Latander Blessing: Once per long rest, when your health points are reduced to 0, you regain 2d6 health points. Allies within 9 m / 30 ft radius also regenerate 1d6 hit points.
3. Latander light: radiates holy light within a radius of 6 m / 20 feet. In battle, demons and undead standing in the light are blinded if they fail to make DC 14 Constitution roll.
4. Sunbeam: Sunbeam is a 6th level challenge spell. This spell allows spellcasters to cast a ray of light that blinds and deals radiant damage to everything in its path. You can then use the Sunbeam Repeat on subsequent moves without spending a spell slot.
Damage 6d8 (6~48) Radiant
5. Spirit Guardians: Spirit Guardians is a 3rd level spell. This spell allows spellcasters to summon spirits that damage nearby targets and slow their movement. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their movement speed is halved.
6. Sacred Flame: Sacred Flame is a cantrip (summoning).Ā He deals shining damage to his target. Damage 1d8 (1~8) Radiation (saving DEX for negation)
7. Destructive Wave: Creates a shock wave of divine or malevolent thunder that deals damage to nearby creatures and possibly knocks them off their feet.
Damage 5d6 (5~30) Thunder
+ 5d6 (5~30) Radiant
8. Fire Strike: Fire Strike is a 5th-level spell. This spell allows the caster to create a pillar of divine flame in a chosen location, dealing 5d6 fire damage and 5d6 Radiant damage.
Damage 5d6 (5~30) Fire
+ 5d6 (5~30) Radiant
9. Planar Ally: A planar ally is a 6th-level spell. This spell allows spellcasters to summon an elemental, celestial, or demon to their aid.
10. Daylight: This is a 3rd level challenge spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchantment an object to shine like the sun.
Bulwark of the dawn shield: (+3 AC)
1. Reflective sheath: The protective sheath envelops you. It reflects any projectiles directed at you, back to their point of origin.Ā Bonus promotion
2. Protective bond: Protect an ally. They gain resistance to all damage and a +1 bonus to their armor class and saving throws.
Each time the target takes damage, the caster takes the same amount of damage.
3. Help: Strengthen your allies with fortitude and determination to heal and increase their maximum health.
4. Dawn Harbinger Wrath: The Lord of the Morning's light flashes out into the emanation 10 feet / 3 m, dealing 2d10 shining damage to enemies in its light.
5. Daylight: This is a 3rd level challenge spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchantment an object to shine like the sun.
Sunbeam Cloak: (+1 AC; +1 DC Spell Rescue)
1. Element Absorption: Element Absorption is a reaction that absorbs half of the damage from the next spontaneous attack aimed at the user, and adds this element type as additional 1d6 damage on the next user attack.
2. Latander Blessing: Once over a long rest, when your health decreases to 0, you recover 2d6 health points. Allies within 9 m / 30 ft radius also regenerate 1d6 hit points.
3. Latander light: radiates holy light within a radius of 6 m / 20 feet. In battle, demons and undead standing in the light are blinded if they fail to make DC 14 Constitution roll.
4. Wizard Liveliness: You gain 8 temporary health points on 4 moves after casting a spell in melee combat.
5. Crusader Mantle: Emits a holy power that emboldens closest allies. Their weapon attacks cause additional damage to 1d4Radiant.
Lord Of The Morning Ring Protection: (+1 AC)
1. Savior Charm: You heal an extra 2 health points each time you heal another creature.
2. Combat Regeneration: At the beginning of your turn, the ring is activated and restores you 1d4 hit points.
3. Callous Shine: Carrier deals additional 2 points of shining damage to highlighted creatures.
4. Latander's Blessing: Once per long rest, when your health points are reduced to 0, you regain 2d6 health points. Allies within 9 m / 30 ft radius also regenerate 1d6 hit points.
5. Latander light: radiates holy light within a radius of 6 m / 20 feet. In battle, demons and undead standing in the light are blinded if they fail to make DC 14 Constitution roll.
6. Bright cantripe: Light is a cantripe (Summonation).Ā It causes an object to shine light on a small area.
7. Dawn Harbinger Wrath: The Lord of the Morning's light blazes out in an emanation 10 feet / 3 m high, dealing 2d10 shining damage to enemies in its light.
8. Daylight: This is a 3rd level challenge spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchantment an object to shine like the sun.
Master of the Morning's Amulet of Glory:
1. Sun Ray: The Sun Ray is a 6th-level awakening spell. This spell allows spellcasters to cast a ray of light that blinds and deals radiant damage to everything in its path. You can then use the Sunbeam Repeat on subsequent moves without spending a spell slot.
Damage 6d8 (6~48) Radiant
2. Spirit Guardians: Spirit Guardians is a 3rd level spell. This spell allows spellcasters to summon spirits that damage nearby targets and slow their movement. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their movement speed is halved.
3. Sacred Flame: Sacred Flame is a cantrip (summoning).Ā He deals shining damage to his target. Damage 1d8 (1~8) Radiation (saving DEX for negation)
4. Destructive Wave: Create a shock wave of any divi or sinister thunder that deals damage to nearby creatures and possibly knocks them off their feet.
Damage 5d6 (5~30) Thunder
+ 5d6 (5~30) Radiant
5. Fire Strike: Fire Strike is a 5th-level spell. This spell allows the caster to create a pillar of divine flame in a chosen location, dealing 5d6 fire damage and 5d6 Radiant damage.
Damage 5d6 (5~30) Fire
+ 5d6 (5~30) Radiant
6. Dawn Harbinger Wrath: The Master of the Morning's Light bursts out into the emanation 10 ft/3 m, dealing 2d10 shining damage to enemies in his light.
7. Daylight: This is a 3rd level challenge spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchantment an object to shine like the sun.
Brilliant Renaissance Gloves:
1. Aegis palms: When you treat a creature, it gets the effect of the Blade Bank. When you Revive a creature, it gets the effect of Death Ward.
2. Latander Blessing: Once per long rest, when your health points are reduced to 0, you regain 2d6 health points. Allies within 9 m / 30 ft radius also regenerate 1d6 hit points.
3. Latander light: radiates holy light within a radius of 6 m / 20 feet. In battle, demons and undead standing in the light are blinded if they fail to make DC 14 Constitution roll.
4. Gloves with a radiant sphere: When the wearer deals radiant damage, the target takes 2 strokes of a radiant sphere.
5. Live: revive the satellite. They come back to life with 1 health point.
Sun's Journey Boots:
1. Fog Step: Surrounded by a silver mist, you teleport into the unoccupied space you can see.Ā Bonus promotion
2. Peropad: Feather drop is a 1st-level transmutation spell. This allows the spellcasters to make themselves and their allies as light as a feather, preventing them from taking damage when falling from a great height.
Similar Mods/Addons
Great Sage Bo's Staff3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Add a new custom staff inspired by Wukong. Three levels of rarity and unobtrusive acquisition.100
Another bard outfit3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Bardovian Ladies' Outfit000
Baeator Accessories3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Different armor elements for your character's accessories. Currently supports ALL vanilla body types...400
Githyanki Armory - Shields, Weapons, and Armor1.49Weapons and armour for Baldur's Gate 3Baldur's Gate 3
The Gityanka collection of weapons and armor, which I will expand in this initial issue, was hoping...300
Unique Equipment - Balduran's Giant SlayerallWeapons and armour for Baldur's Gate 3Baldur's Gate 3
Baldwin's giant predator has been modified to be more unique. No skills update. It is valid until lo...000
Ione's Stationery Glasses3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Adds colored glasses suitable for all races (including Dragon-born) to the training chest.200
Ascendant Astarion Epilogue Clothes3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
A simple fashion that adds Astarion's rich Ascended epilog clothing as a game gait.700
Modular trousers and skirts3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Adds modular pants for most races and typesphysique There are two backpacks: for body/cloak and camp...100
Keyart Wyll's Armor3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Replaces Wiley's initial armor with one from his keyart because he deserves something more unique. A...400
Path of the Assassin3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Welcome to my sixth fashion in the series, which actually has no title, :Di try to provide an improv...300
Dyes of Faerun3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Adds 20 new colors to the merchants and training chest.000
Basket full of equipment - translation into Russian3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Translation for Basket Full of Equipment fashion (SFW and NSFW)Almost a thousand new items of armor...700
Patch to restore clothing physics for mixed armor (patch 7)3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
This is a patch to fix the physics of the costume, it is always known that patch 7 breaks the physic...600
Hiking clothes Halsina3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
The new uniforms for Halsin are the armor I've made for him. Available for basic 4 types of build.000
Splendor - Legendary Longsword3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
After playing the game a couple of times, I felt that there were not enough swords to match the pala...000
Crazy Arsenal3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
This mod adds 15 new weapons to the game, which are shown in the pictures. This weapon is just my ow...200
Astarion's Equipment3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
This small pack has been designed with Astarion in mind, so most equipment supports body type 2 (glo...900
Plus Origins3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
At the moment, new sources do not add new dialog or open new paths, but allow you to play as a chara...100
Sacred symbol of Calladuran - Ring3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
Turn the fetish of the Caladurian Smooth-Handed into a new legendary ring with passive skills and sp...000
EA Half-plate women's armor3Weapons and armour for Baldur's Gate 3Baldur's Gate 3
This mod adds new unique armor to the game, which uses the Half Plate model of women's armor from ea...000