- Home-
- Arma 3-
- Mods for Arma 3-
- [SP] Survival, Evasion and Escape 2.0. Tanoa

[SP] Survival, Evasion and Escape 2.0. Tanoa
About This Mod
Additional vehicles! A car with half a tank of gasoline has a 10% chance of turning up on open ground or on the roadside every 500 square meters. On average, there are 10-12 cars.
Missions for single-player play. The mission begins with a free fall after you have been shot in the enemy's rear. Starting equipment includes a bottle of water, a jar of salmon, a gun and a magazine. The building should be searched for equipment and food. Lut can sleep in all buildings in Tanoa, but not all. For more information about spawn and the distribution of lute, see the mission description, which shows examples of lute spawn.
To escape from Tanoa, you need to hijack a local drug lord's private jet. But there are two obstacles in your way: first, you don’t know where the plane is, and second, it’s locked into a 10-digit alphanumeric code. You need to collect 10 codes to unlock the plane and find its location.
There are 206 possible enemy territories, and there are three factions controlling different territories: the Militia Syndicate, CSAT Pacific Infantry, and CSAT Pacific Vipers. Enemies may appear as guards or roving patrols in all zones, but guards and roving patrols are not available in all zones. For more information on enemy zones, see the enemy zone photos in the mission description.
During this mission, you will be hunted: three soldiers will appear every hour and move to your location. If you kill them, another group will appear in an hour. If you beat them or hold them for 30 minutes, they'll start running away. Another group will appear in an hour and try again. If you are killed, another group will appear an hour after you appear and try again. For a better understanding of the hunt groups, please see the example of the hunt group illustration in the description of this task.
Scripts executed in this job.
Opponent's Occupation System by BangaBob, edited by Twiznak.
http://www.armaholic.com/page.php?id=20262
This script randomly generates buildings and patrol units in a given area. Each time the player moves a certain distance from the zone, the enemy unit appears in a new random location. In this case, the distance is 750 meters. This randomization means that there will be no two battles of the same kind.
BangaBob's loot system, edited by Twiznak.
http://www.armaholic.com/page.php?id=25668
This script will randomly spawn weapons, attachments, items, clothing, vests, and backpacks in and around all buildings on the map. You can adjust not only the spawn items, but also the probability of spawn lute. Lute can appear anywhere, but due to probabilities and randomness, lute cannot appear everywhere.
Simple Wave Generation Demo by Big_wilk, modified by Twiznak.
https://www.youtube.com/watch?v=33cWZPP9qdo&feature=youtu.be
This script creates a three-person squad every 60 minutes at a random location 500 meters away from the player. This three-man squad uses the player's position as a pathway point to find and destroy. The location of this point is updated every two seconds. If the player kills units, they are reborn in the same form after 60 minutes. If they fail to kill you within 30 minutes, they quit the fight and are removed from the game. If the player dies, a three-person squad is removed from the game and regenerated in the same way every 60 minutes. Three-man squads form 100 waves. If the player has overcome all 100 waves, he deserves a break.
TAW script "Visibility distance" written by Bryan 'Tonic' Boardwine.
http://www.armaholic.com/page.php?id=19751
This scenario allows the player to adjust the visibility distance in the multiplayer during the game. It can be used by the player via a scroll wheel at any time during the mission.
Similar Mods/Addons
Civil Aviation Emergency ScenariosallMods for Arma 3Arma 3
Civilian version of the Mi-290 Taru medical helicopter.Enjoy!Editing textures is not allowed in this...200
DZN Extended Stuck [Raven Fix]allMods for Arma 3Arma 3
I didn't see anyone install this patch here because I applied it, and here it is for all of you. All...000
Little camps of fate.allMods for Arma 3Arma 3
A small apocalyptic survival camp.No mods required, vanilla assets were used. Different DLC content...200
Lockable packaging for tabletsallMods for Arma 3Arma 3
House Castle (unmodified).Contains various shapes, bunkers, crates and explosives.- Songs can be fou...100
FRL - Relief ObjectsallMods for Arma 3Arma 3
Shared objects for different elevation parcels.Do you want to help? For any questionshttp://discord....000
Gloomy Sky - Artis, Stratis, Malden.allMods for Arma 3Arma 3
This edition of Falling Skies is a new and improved version.The gloomy sky sets the system up for cl...000
Drone Jamming Zone - VanillaallMods for Arma 3Arma 3
This is the first iteration of the drone's jamming zone.It works with custom triggers, ensures that...200
Water composition - all in one deckallMods for Arma 3Arma 3
republish this scenario (https://steamcommunity.com/sharedfiles/filedetails/?id=2219142768)しし denmar...000
ISIS CaveallMods for Arma 3Arma 3
The ISIS base was built inside an abandoned coal mine. THE MINE BROUGHT WEALTH AND JOBS TO [KNOWN] P...100
Bundesliga Extra JamieallMods for Arma 3Arma 3
A simple regime to be added to West Germany's Federal Army from the surprising global mobilization o...000
TRGM Sa'hatra 2.0.36allMods for Arma 3Arma 3
TRGM2 is a completely random mission that does not require mission customization, just press the pla...400
[SP] Ravage: Somber Valley modallMods for Arma 3Arma 3
Happy Halloween 2022.There's no explanation for you. PlayFeatures.-Immerse yourself in a Silent Hill...300
SINGLE BATTLE - 40K COMMANDER Battle on TitanallMods for Arma 3Arma 3
-[]-.Chaos vs. Imperium.-[]----------------------------------------------#Game Rules#.- Call the sel...000
Sig Dive - Rewrite.allMods for Arma 3Arma 3
Support the project Report problems here: https://github.com/OverlordZorn/immersion-cigs-rewrite/iss...000
Operation Co-05/SP Tiger Pounce.allMods for Arma 3Arma 3
1965, Vietnam: APC activity increases; lead a five-man team into enemy territory and destroy an impo...000
TAZ IDFallMods for Arma 3Arma 3
PerestroikaIDFFaction - IDF special = TAZ_IDF_CUSTOMSubcategory - Helicopter (IDF) = taz_heli_idf_cu...400
[SP/CO-13] Death from Above.allMods for Arma 3Arma 3
We have information that there are prisoners of war at Fort Tronos on the north-west coast of Artis....100
DuckallMods for Arma 3Arma 3
The long-awaited duck modification.Ordinary duck. It floats on the surface of water.Problems.In rare...100
[F.D.N.Y.] Fox F.D.N.Y.allMods for Arma 3Arma 3
Hello."F.D.N. Subtitles "Y" are reproduced in episode 10I had planned to publish this a long time ag...100