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[SP] Survival, Evasion and Escape 2.0. Tanoa

Category - Mods for Arma 3
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About This Mod

Additional vehicles! A car with half a tank of gasoline has a 10% chance of turning up on open ground or on the roadside every 500 square meters. On average, there are 10-12 cars.


Missions for single-player play. The mission begins with a free fall after you have been shot in the enemy's rear. Starting equipment includes a bottle of water, a jar of salmon, a gun and a magazine. The building should be searched for equipment and food. Lut can sleep in all buildings in Tanoa, but not all. For more information about spawn and the distribution of lute, see the mission description, which shows examples of lute spawn.

To escape from Tanoa, you need to hijack a local drug lord's private jet. But there are two obstacles in your way: first, you don’t know where the plane is, and second, it’s locked into a 10-digit alphanumeric code. You need to collect 10 codes to unlock the plane and find its location.

There are 206 possible enemy territories, and there are three factions controlling different territories: the Militia Syndicate, CSAT Pacific Infantry, and CSAT Pacific Vipers. Enemies may appear as guards or roving patrols in all zones, but guards and roving patrols are not available in all zones. For more information on enemy zones, see the enemy zone photos in the mission description.

During this mission, you will be hunted: three soldiers will appear every hour and move to your location. If you kill them, another group will appear in an hour. If you beat them or hold them for 30 minutes, they'll start running away. Another group will appear in an hour and try again. If you are killed, another group will appear an hour after you appear and try again. For a better understanding of the hunt groups, please see the example of the hunt group illustration in the description of this task.


Scripts executed in this job.


Opponent's Occupation System by BangaBob, edited by Twiznak.

http://www.armaholic.com/page.php?id=20262

This script randomly generates buildings and patrol units in a given area. Each time the player moves a certain distance from the zone, the enemy unit appears in a new random location. In this case, the distance is 750 meters. This randomization means that there will be no two battles of the same kind.


BangaBob's loot system, edited by Twiznak.

http://www.armaholic.com/page.php?id=25668

This script will randomly spawn weapons, attachments, items, clothing, vests, and backpacks in and around all buildings on the map. You can adjust not only the spawn items, but also the probability of spawn lute. Lute can appear anywhere, but due to probabilities and randomness, lute cannot appear everywhere.


Simple Wave Generation Demo by Big_wilk, modified by Twiznak.

https://www.youtube.com/watch?v=33cWZPP9qdo&feature=youtu.be

This script creates a three-person squad every 60 minutes at a random location 500 meters away from the player. This three-man squad uses the player's position as a pathway point to find and destroy. The location of this point is updated every two seconds. If the player kills units, they are reborn in the same form after 60 minutes. If they fail to kill you within 30 minutes, they quit the fight and are removed from the game. If the player dies, a three-person squad is removed from the game and regenerated in the same way every 60 minutes. Three-man squads form 100 waves. If the player has overcome all 100 waves, he deserves a break.


TAW script "Visibility distance" written by Bryan 'Tonic' Boardwine.

http://www.armaholic.com/page.php?id=19751

This scenario allows the player to adjust the visibility distance in the multiplayer during the game. It can be used by the player via a scroll wheel at any time during the mission.

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all (1521202726__SP_Survival__Evasion___Escape_2.0._Tanoa.zip)