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- [Composition] USS Freedom (CVN-83)

[Composition] USS Freedom (CVN-83)
About This Mod
Read the description
This configuration includes an internal quick-move system, dinghies for boats that can eject and restore mini-boats, car repair areas, landing docks, arsenal, etc. Fully equipped with various integrated features such as crew adds supercarrier USS Liberty. October. (Comments are included in the composition to indicate and explain all features)
Objects, planes, ships and crew are arranged as realistically as possible based on a variety of reference images and extensive research (in some places compromises have been made due to the utility of the game; your suggestions are welcome).
Position and edit a song
There are many different objects in a large area, so if you try to rotate the entire set, some objects may be out of position. To minimize this (not ideal), press the cancel key to hide the UI while spinning and improve the game engine's computational performance. Vertical adjustments are still possible and recommended because the configurations are usually slightly above the waterline. Otherwise, follow any of the following guidelines:
https://steamcommunity.com/sharedfiles/filedetails/.id=2278190892
All elements of this configuration are neatly organized using layers and sublayers to make editing and rendering easier. Example: To remove all wheel pads from an airplane, simply remove their bottom layer.
Internal high-speed travel system
The system was designed to provide access to previously inaccessible parts of the ship, such as dinghies and stern docks. He also connects several hatches and doors throughout the ship to allow him to move through several sections without crossing the cockpit.
The system is fully designed with immersion and details in mind, with sound and visual effects. To use the appropriate hold action in the actions menu, take an approach and look at the door/hatch with the green direction indicator next to it (the default hold icon).
The main hatch/hub is located on the island of the ship (hatch marked with stairs), which allows access to the most important parts of the ship (port and stern locks, starboard board and stern stands). Other gates/hatches have more limited goals and you will need to pass between sections to go from Deck A to Deck B using the system. Keep the action timer, duration of visuals and sound effects will also help to simulate it.
Crew cabin configuration
In this configuration (additional configurations are planned with additional features) the crew cabin is configured to operate the October rotary wing with 3 UH-80 Ghost Hawks and 1 MQ-12 Falcon. All fixed-wing machines are locked by default because not all catapults are running. This can be easily changed by moving or lifting the aircraft and unlocking it with attributes.
Performance
This is a large configuration with hundreds of objects + entities. As many objects as possible are installed as simple objects, and all objects and default entities are dynamically modeled. To adjust dynamic scenario simulation parameters and save on mission execution, please place the aircraft carrier away from the scene. It is recommended to use the ship only as a training area / mission center (if necessary, the ship's protection is fully operational).
Dependencies
Dependencies were minimized, but compromises were necessary to achieve the desired appearance. However, the configuration can still be used without any necessary modifications (all devices and vehicles use vanilla class):
CBA3: Almost all other requirements.
Improved with 3: It is not known if it is really necessary, but it may be necessary when you insert a song and create a script (there is no need to play the script in the song you are using). O & T Expand Eden: If different objects in use are placed without mode, they will be missing.
PLP containers: they will be missing only if the used forklifts are placed without mode.
Arma3Aegis Development Branch + Western Sahara CDLC: A stable branch can also work.Match data packets also work for those who do not have CDLC.
Abb0tt US Hardware Kit: Almost all the devices in the box use the hardware for this mode (required to get the correct view), the device will not have a gear if it is placed without a mode (the device can easily be returned to use the default gear by right-clicking on them in 3den). (You can also use the following methods:
Disclaimer
MP was tested on sp and hosted locally with other players. It has not been tested on dedicated servers or other players. Please let me know if something doesn't work in mp.
There are some improvements and bugs that are still being overlooked at the time of release. They will be reviewed at the end and the configuration will be updated.
As you can see in the video, all aircraft cover the dome at the beginning of the mission, but all screenshots show that the dome is open (this is due to dynamic modeling in camera mode and the player's character position).
Additional versions of various October and boat configurations are planned, as well as new features. The United States Navy ship Liberty is also planned.
Credit
All of the great BI employees and community members who over the years contributed to the forums and BI wikis because without them it was impossible.
[A3MM] Jakes for the short range dome configuration used directly in this configuration.
Each author of each regime is accustomed to his amazing work.
Usage
This was done for organizing multiplayer and single-player scripts, as well as for community entertainment. If you would like to publish a version used or edited in a script, please only provide credit.
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