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Heavy Weapon Frame
About This Mod
For a while this fashion was part of Solar Auxilia fashion, but by popular demand we have made it a fully independent system.
What does this mod do?
This mod adds certain animations to the weapon, which are added to the CBA options and weapon settings. The main idea of the fashion is to restrict the movement of the player with heavy weapons, while maintaining some mobility. Heavy weapons put the player in a special motion mode, and while in this mode, the player can exit it by squatting or running. Shooting a weapon while crouching may be possible, but giving back will make it uncontrollable; to maintain accuracy, stand still or mount the weapon on the bumps. This also makes the operation more cinematic. It can also limit the use of heavy weapons when the player is lying on the ground. It can also disable everything in the plugin's settings.
Weapons not supported by this system by default can be easily added by changing the array in the plugin's settings. If players want their weapons to be supported by this system without having to add them manually, add the following line to the settings:
WBK_UseHeavyWeaponFramework = true;
By default, the mod supports the following weapons
Vanilla Heavy MMMG: Navid and SPMG
Solar O Syria pivot gun
Weapons Research and Security MMG
Mingan NIArms
OPTRE HMG Label + Option
Legion Studios, JLTS and IDA's Z6
Known issues.
Currently, the system does not support artificial intelligence
The system does not support custom skeletons.
I plan to fix these problems and add what people asked for.
That's it. If you want to use animations of this fashion in your project, or if you have questions, suggestions, bug reports or want to check what I'm working on, please join my discord - https://discord.gg/UJfDvdyr7w..
Core loans.
Macser is a great ArmaRig for blender!
Bohemia Interactive is a great game and platformer!
Patreon - for support. Thank you all so much! Thanks to you, I was able to make this mod.
Macho - for being macho!
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