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ObjectAccommodationTBH

Category - Mods for Arma 3
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Mod version:1
Game version:all
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About This Mod

This mode is now obsolete in favor of the new Plopper mode.

This mode is wip and does not always work at 100% full

Read first

The guide is included in the mode folder. Use install_requirements.Bat in the first run

This mode will not work with BattlEye, make sure it is turned off

If you have questions, don't add me, but ask a dispute


Conflict

To discuss this mode, here is the dissent:https://discord.gg/4dPdYBN


Note that this mode is primarily for advanced users.

If you don't know what this mode is for, don't worry about subscribing because it's not for you.

This is mostly used by serious land managers (not the inhabitants of the island of Keris), so you need this good knowledge to use them in practice.


Is that WTF?

This is the mode in which you place objects for the terrain.

Use TerrainBuilder template files to minimize problems with importing objects to TB and to create reliable datasets.

It also allows you to draw face masks (used only for small adjustments due to performance limitations of arma!))

There are brushes, composition overlays, polygon fill, basic shapefile support (contour adjustment, no preview) and much more

It handles the field / bank pretty well and using a special process for landslides (install the wall automatically, but if you use my super specialized library file).


But Adante, why don't he do this special thing? AMI?!!!times!!

Because no one has added yet. If you have good knowledge of SQF, it is relatively easy to add additional tools yourself, just contact me in some way.

The back-end uses python, but it also requires a set of common useful scripts, so if you have your own scripts, please contribute to them.


If you hate this mode and prefer xcam/entry coordinates in many notepads, be sure to stick to it.


It doesn't work!

Great, apply to this page to find out what's not working [gitlab.com ]


Can I help you?

Yes:

* Someone with better math will probably be able to solve a lot of rotation problems

* The better the wallbuilder, the better

* Can read model data without using additional tools (for convenient automatic template creation)

* Written / video guide on how to use it

* Buy me beer *


Credit

Neo Armageddon (map),

zgmrvn (surface painting, modular assembly),

Overfl0 (Pythia, Python),

Mondcalb (SPAL tool, model),

_CAR (Math, Export),

Yanbanks (Mathematics, export),

Date (matrix),

Ice (template file)

Similar Mods/Addons

Game Version *

all (1242712395_ObjectPlacementTBH.zip)