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- Root anomaly - Zeus module.

Root anomaly - Zeus module.
About This Mod
Zeus module for alias anomalies, which can be used for tasks without Eden Editor.
Modules are located on the Root Anomalies tab under Modules.
The current version is 3.0.1
Additional plugins/dependencies required
CBA A3.
Zeus Extension (ZEN)
Optional/optional add-on:
Root Effects.
ACE Medical
ZEN ACE3 Compatible
Zeus Plugin Extra
Tested in single player and multiplayer (including dedicated servers).
Available for Vanilla Medical and ACE Medical systems.
Everyone (client, server, all connected machines/players) needs to install this plugin.
Reviews / suggestions / bug fixes / reviews are welcome.
Useful for Stalker, SCP, Halloween, F.E.A.R., Horror, Sci-Fi and other themed missions.
++++ Credits.
All credits are original work by aliascartoons.
See his wonderful works here.
Many thanks to Johnb43 for solving most of the problems.
Thanks to Sparrow for helping us test in a private setting.
++++ ++++ abnormalities
Almost all settings can be configured. It is highly recommended that you review each setting and adjust it to your requirements.
Available anomalies
Anomaly Burper.
Instantly kills all objects within a certain radius.
Can only be seen/detected by units with the "Detection Device" setting (default: vanilla mine detector).
Units with the "Security Device" setting (default: Kitbag (MTP)) can evade them
Can be killed/destroyed by a configured "Killswitch" machine if it is within the "Kill Range" (default: CSAT Typhoon Device Truck).
Farm anomaly.
Moves underground to a random target in an area.
Health is calculated by the number of hit points received from other units; 10 Health = 10 Hits (from any weapon) destroyed.
Flamethrower anomaly.
Kills the units in his zone by burning them to death with fire.
Health is calculated based on the number of "hits" received from other units. 10Health = 10 hits (by any weapon) destroyed.
Scream Anomaly.
Deals damage by repelling nearby objects with high sound.
Can be customized to specific models (including live AI).
Depending on the model selected, a "Heavy Bang" may be required to disable the anomaly.
Smuggler Anomaly.
Teleports/smuggles items and units to various random locations.
Can be configured to generate random/specific objects, including AI.
An AI born is always hostile to the player, whether he is a friend or an enemy.
Only units equipped with "detection devices" can become visible/detectable (default: vanilla mine detector).
Units equipped with "security devices" can evade mines (default: Kitbag (MTP))
[Note] - It is recommended not to move/kill anomalies after deployment.
"Steamboat" Anomaly.
Use an underground gas pipe to reach a random target in the area and detonate it.
It can only be neutralized with explosives around the location.
Can be configured to provide a "visible" location path for a short period of time to discover the location.
Strigoi anomaly.
Incapacitates and harnesses by applying an electric current that kills units in the target area.
Health is calculated by the number of hit points received from other units; 10 Health = 10 hit points destroyed (by any weapon).
Anomaly Swarmer.
A lethal file that kills nearby units, sucking them to death until the unit dies or leaves its territory.
Can be deactivated by throwing a configured pesticide item.
Twin anomaly.
An abnormality that manipulates the target's consciousness and vision.
Can be destroyed by throwing a Heart object.
Worm-like anomaly.
Worm-like gas that knocks a target to the ground.
It can confuse a target by forcing several units to move closer or run in different directions.
Can be neutralized by throwing a configured Worm Diffuser item.
Reload/Redistribute ++++
You can add this mod to your mod pack. Do not modify, distribute or use this mod on any monetization server without my direct permission.
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