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Freestyle Nuclear Bomb
About This Mod
Nuclear bombs are coming back to Arma! This mod adds nuclear bombs based on rewriting my Realistic Nuke script. Currently added nuclear bomb B61-4: Unguided nuclear bomb with the ability to choose the power of 0.3/1.5/10/50kT in TNT equivalent; nuclear bomb B61-4 (30 seconds): Same as the B61-4, but with a 30-second fuse with delay; AGM-86B ALCM: air-launched cruise missile with laser guidance. AGM-86B ALCM (GPS): Same as AGM-86B ALCM, but with GPS guidance (Arma 3 aircraft only); W48 nuclear 155mm artillery shell: Available for M4 Scorcher and 2S9 Sochor, 72 tons in TNT equivalent; Eden: Freestyles editor module. Customizable editor module in the "Nuclear detonation" section; Zeus Enhanced module: If Zeus Enhanced is installed, a customizable nuclear explosion module is added in the Freestyles Nuclear Blast section. Configuration: Customize the effects of deployed nuclear weapons to better suit your needs. Functions: All functions related to nuclear explosions can be used in your own scenarios and missions. See Wiki [github.com] for more information. Known bugs I didn’t have time to test this mod in multiplayer! This mode should not be installed at the same time as my old Freestyles Nukes mode. Class Name Cartridges B61-4 Nuclear FSNB_B61_4 B61-4 Nuclear (30s): FSNB_B61_4_Timed AGM-86B ALCM: FSNB_AGM_86B AGM-86B ALCM (GPS): FSNB_AGM_86B_Cruise W48 Nuclear 155 mm projectile: FSNB_155mm_W48_Nuclear Magazine: B61-4 Nuclear: FSNB_B61_4_M B61-4 Nuclear (30s): FSNB_B61_4_Timed_M AGM-86B ALCM: FSNB_AGM_86B_M AGM-86B ALCM (GPS). AGM_86B_Cruise_M W48 nuclear 155mm artillery shell: FSNB_155mm_W48_Nuclear_M Weapons: nuclear bomb B61-4: FSNB_B61_4_W Nuclear bomb B61-4 (30 s): AGM-86B ALCM: FSNB_AGM_86B_W AGM-86B ALCM (GPS): FSNB_AGM_86B_Cruise_W About the scenario I created the Realistic Nuke scenario in December 2019. At that time it was my first Arma scenario project. It started out as an idea a few months ago and within a few months it became my most challenging project. But after a while, I lost interest in further developing the old script due to a lot of errors and bad coding practices in the script. So I decided to rewrite the script to develop my ideas further. I've reworked almost every part of the original, but this time more organized and improved. What you see in this post is the result of this reworking. This is still a work in progress and some features of the old script are still missing. But over time, this version will grow and one day surpass my first attempt. The script can be downloaded from the GitHub repository [github.com], as well as a Wiki [github.com] with instructions and frequently asked questions on how to use the script. License This work is licensed under the Arma Public Licence[www.bohemia.net]].
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