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- Antistasi Ultimate – Altis Requiem mod

Antistasi Ultimate – Altis Requiem mod
About This Mod
Antistasi Ultimate
Support for https://discord.gg/9Zvb57m9DT servers.
https://discord.gg/WMuyJMbGWG NA Community.
EU Community https://discord.gg/MjkaXajHNV.
Github https://github.com/Discordop/A3-Antistasi-Ultimate.
Antistasi Ultimate Plugins and Features
New fashion sets: World War 2, Halo, Clone Wars
Updated mod sets: VN, CUP
Added CUP-compatible Gov fractions for Germany, Italy, Spain and Sweden.
All maps of the Anti-Stasy community have been moved.
3 new cards: Lingor, Madrigal, Saint Capaulio (BETA)
A new Mandalorian workshop is available in the Clone Wars fashion set.
Updated merchants for all new mod sets
Various bug fixes and off-frame refinements
Features Antistasy
Antistasi is a war of all against all, in which players fight foreign invaders as rebels.
There are about 26 side missions that can take place anytime, anywhere. Murder, logistics, destruction of assets, rescue of prisoners of war, conquest of missions, etc.
The mechanics of infiltration: use it to detect enemies or infiltrate them to realize your plans.
Artificially created enemy commanders who respond to your actions and manage resources.
Intercepted enemy network communications.
Persistent Stat Retention System: Game and server progress will not be lost when the game is updated or restarted.
Improved fleet management with artificial intelligence
Ability to play in local MP and permanent MP on a private server
Cooperation with Allied commanders (MP only).
Build minefields and upgrade bases with fixed weapons for AI use.
Can be played as SP (via LAN server), MP or permanent open MP server
From early-stage guerrilla ambushes to major late-game battles.
Built-in side modes: TFAR, ARE, ACE3, but none of them is required.
Features of Antistasi Plus
The Commander menu (CTRL+T) is a set of new abilities that commanders can use to support their troops.
Insurgent Equipment - Configure insurgent AI weapons and equipment for each infantry class.
Rebels vs. Invaders modes
The Cold War Era.
To make looting less tedious, special chests were added, and the ability for commanders to automatically loot corpses, chests, and weapons was added.
The permanent storage of everything the player builds around the headquarters.
Eight new missions (search arms dealers, rescue crashed helicopter, cease artillery fire, ambush, kill collaborators, landing, rescue smugglers, rescue insurgent informants)
Arms Dealers - You can directly buy and sell weapons, items and equipment.
Black market vehicles - money can be spent on vehicles and planes.
Possibility to build permanent road blocks, observation stations, AA and AT installations.
Static movement of weapons, rotation of transport and exchange of money between factions.
A similar weapon is considered to be one asset with an unlimited number of unlocks.
The Civic Asset module is a more performance-oriented civil movement with live legs.
Cash items that can be received
Rally Points are temporary rebirth points where commanders can be stationed.
A new type of outpost is a military base.
Additional abilities of the commander - smoke bombing, rocket bombing, fire on light vehicles, fire from HMG, fire on the boxes with loot, the launch of a reconnaissance drone, fire on the boxes with supplies, chemical air attack.
The commander's special ability is para-drop (the commander can transport the player's paratroopers to the aircraft and make HALO jumps to the right points)
A hierarchy of infantry units based on the current level of combat; the higher the level of combat, the better equipped the enemy infantry unit.
Conflict Rich Asset Support.
Chemical airstrikes are a new type of airstrike that insurgent and occupation commanders can use.
Projection cameras
Built-in script for repacking weapons (access to menus via Ctrl+R).
Support for different groups of occupation forces in a single set of modes - for example, a 3CB group can provide mission variants HIL, CDF and USAF.
Support for vehicles/weapons/CUP units
Various additional configurations and minor features such as transport flips, time multipliers, etc.
QoL patches, adjustments, enhancements, and UI redesign.
FREQUENTLY ASKED QUESTIONS.
Where can I find an arms dealer?
The situation of arms dealers can be identified through interrogations of squad leaders, documents and hacking.
What mod sets are supported?
The following mod sets are supported (please choose one, don't mix multiple mods)
Aegis - Aegis, Atlas, Atlas - Counterforce, Police
RHRS - RHRS AFRF, RHRS GREF, RHRS USAF, RHRS SAF
3CB Fraction - RHS AFRF, RHS GREF, RHS USAF, RHS SAF, 3CB Fraction
3CB + GM Faction - RHS AFRF, RHS GREF, RHS USAF, RHS SAF, 3CB Faction, Global Mobilization
Global Mobilization - GM DLC, AAF Global Mobilization
CUP - trophy kernels, trophy weapons, trophy weapons, trophy units, trophy vehicles, CBA_A3
Germany - Bundeswehr Mod, Trophy kernels, Trophy weapons, Trophy units, Trophy vehicles, CBA_A3
Italy - Pedagne Mod, Trophy Core, Trophy Weapons, Trophy Units, Trophy Vehicles, CBA_A3
Spain - FFAA, trophy core, trophy weapons, trophy units, trophy vehicles, CBA_A3
Sweden - Swedish Armed Forces Pack, trophy kernels, trophy weapons, trophy units, trophy vehicles, CBA_A3
IFA3 - the core of the land Cup, IFA3 AIO
Star Wars Clone Wars: CBA_A3, Antistasi Special Assets, Just Like Simulations, 3AS, Legion Base, Cobra Main, Ace
Vietnam - SOGPF DLC (optional Unsung Redux)
Halo - CBA_A3, Operation Trebuchet
For more information on MODSET, see github: https://github.com/Discordop/A3-Antistasi-Ultimate/wiki/Modsets-with-Links.
Unsupported mods will not be supported! Editing custom missions is also not supported because we don't know what and how you change.
Where are the staff tents?
The Headquarters tent has been removed and functionality has been moved to the Environment tab on the Commander menu.
I can't find missions in the Scripts tab of the Single Game menu.
Antistasi Ultimate does not appear in the Scripts menu, but you can play it alone by creating a LAN server from the Arma 3 multiplayer menu.
My private server doesn't work on this mission at all. What's the problem?
Make sure that you do not use the -autoInit parameter as the startup parameter.
Credits
- Legal notice: This is a fork of Antistasi Plus Edition, credit for the original quest belongs to barbolani, the official community of Antistasi and Socrates.
- original message from barbolani
- Antistasi Community Version by Official Antistasi Community
- Magrepack by Outlawled, R3vo and OOster
- HALs_Store by HallyG, R3vo and barman75
- DRO from mbrdmn
- Discord Rich Presence by ConnorAU
- Antistasi Plus by Socrates
- Antistasi Ultimate by Karl & Stutpip123
- Mandalorian workshop by Silence
- Thanks to Silence and Zelo for creating special Clone Wars assets.
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