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Antistasi Singleplayer
About This Mod
Single-player optimized version of the famous mission performed by the Hon. Barbolani.
This is an absolute anti-stasis experience for solo players, which includes a number of exercises and balance adjustments aimed at reducing artificial complexity. Be sure to read the FAQ at the end of the description.
If you like or want to love antistasis, but want to get a more balanced experience, read on.
* Reduced counterattacks. Counterattack is no longer a festival of very undulating grinding. There are 1 wave of enemies to deal with.
* Entrance to the port shop: when you capture the port, you will have the opportunity to purchase weapons, ammunition, unmanned aerial vehicles, military equipment and even tanks. If you can get a port from NATO, 3. You should be able to buy military equipment from a world dictator. If the mujahideen can get a Stinger missile, you should get one, too.
* Fighting hardened artificial intelligence. We've reduced training costs and removed codified capability restrictions for your friendly troops. Single players need artificial intelligence, and that makes no sense to block them.
* Lighter weapons. Unlocking weapons is now very easy because you, as a guy, don't have time to rob all 25 people you need. The weapon opens at 10 for normal, 5 for light, and 25 for complex.
* AA acceptable. Antistasy put "hell" on the helicopter. And everything you get to fight it is usually picked up by plane before it collides with a useless AA truck, I replaced it with a 2-man AA team, much more secretive and cheap. and loyal to the guerrilla spirit of Antistasy. They get more hits, but they only have three missiles, so expect them to last a long time in combat.
* You can also hire AA specialists for your garrison.
* Lower initial enemy support. Because he loves his invaders. Currently, initial support for the enemy is 35%, which may allow for several different, more dynamic opening strategies. If you knock down the radio tower at the beginning of the game, a large part of the island will be ready for the fall. But if you deploy it too fast, counterattacks will start before it's ready.
My version is optimized for single-player play, but if you prefer my version for your team, it still works with ACE, tbar, acre and RHS. WW2mod works, but port stores allow you to import 2035 period items, so you probably shouldn’t use it.
Known issues: Sometimes the ability to import something disappears from the port flag. Check the box on the dashboard at your headquarters, and you have the option there, too.
Bug Report: Feel free to leave comments or send me a private message if you have any problems, I will do my best to help you with hundreds of anti-static scripts, but there are some potential problems that are not related to my editing and that I may not be able to fix. Perhaps it would be more reasonable to report the problem directly to the anti-Stasis community team. They're better programmers than I am.
More than anything in the world, please enjoy.
Frequently Asked Questions
Loading takes forever.
Yes, it is not.
I was born with 30 men in underwear and a lot of weird markers on the map.
That means something broke it when you were collecting all the resources and items. In 99% of cases it is a conflict of regimes.
Is it compatible with my favorite mode?
Or maybe not. It is strongly recommended that you perform this task only with officially supported modes such as TFAR and RHS. Fashions that add weapons and equipment are probably useless and can disrupt them. The only modes I tested with this version were blastcore and JSRS soundmod. In addition, suppose your mode is incompatible.
I shot 1 shot from the other side of the map. It's still very difficult.
Bullets usually kill you with Alma. Try not to get shot.
When I got 1 resource at the dump, the enemy sent a tank brigade and 8 men. He's a tough guy. How do I steal this? You said he was the only player. You said he was balanced. You're a liar.
Look!. If this is you, you can't get OG anti-stasis glasses, and this mission doesn't suit you either. You literally need to create guerrilla units from scratch. Start as one man and fight the legal army. There will be no rainbow with all the butterflies. How do you think your government would react if you, as one person, rise up and decide to take over the post office. You can easily handle it by sending forces. No. You're gonna lose, you're gonna lose the land. That's what matters. The goal is to be dynamic and work to overcome it over time. My task is to take on this task to reduce the amount of silliness associated with the original completely, to make it more fun for single players.
You will continue to build on this mission.
I was planning an AMI, but I probably didn't. This is because the addition of the official antistasi community made the version much more customizable than I did, and allowed the experience to be tailored to your needs. They've already made most of the common sense changes I've had, and they're outdated in my version. Moreover, they completely excluded the single-user component from their task, so I can't continue working on their version. I'm not going to develop my own industry beyond my own.
Where can I see the source code?
https://github.com/gospelg/A3-Antistasi-SinglePlayer
Other maps:
Blufor Version:https://steamcommunity.com/sharedfiles/filedetails/.id=1833178692
Tanoa:https://steamcommunity.com/sharedfiles/filedetails/.id=1833175445.
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