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AI of every person Hard AI (Serp)

5
Mod version:1,11
Game version:All
The mod has been successfully tested for the absence of viruses
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About This Mod

Change the difficulty to hard (3 stars) without changing the personalities of all AI opponents.

As a result, they will almost always have better military power (hunting power).

Diplomacy will change little, but it will become more expensive, so it will still be easier to make alliances with, say, the Bents.

All AIs will be able to produce faster and cheaper battleships (Hardcore already has a bonus of *0.6. Hardcore already has a bonus of *0.6, which will be increased to *0.5), and the maximum number of ships will be doubled. All AIs will use the seabed around the harbor like Mercier.

There are no other changes.

(The word "AI" in the name of fashion means "AI". In alphabetical order, all mods associated with AI are designated AI).


Differences from Combat Overhaul fashion:

My mod is more like "what would have happened if Anno had set AI to a three-star AI level" (i.e. AI is essentially the same as existing three-star AI); I will not add any new battleships or new guns specifically for AI; nor will I add any new battleships, guns, etc. If you need really powerful AI, use Combat Overhaul instead.


On/Off:

You can turn on/off in the middle of the game.

When disabled, AI can save the current number of defenses, ships, and mines, so if you want to ensure that AI remains the same as it was before using this modifier, you will need to load the game save before using this modifier.


Module compatibility.

Some modifiers may be partially incompatible with other modifiers that modify the military functions of AI, such as adding new ships.

However, most mods are compatible, so mod authors should contact me to check the compatibility of their mods.

- Incompatible 'Combat Overhaul AI' element

Similar Mods/Addons

Game Version *

0 (849d3b77b7edee6d726f073df55bc4df.zip)