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Major overhaul of environmental pollution

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Mod version:1.5
Game version:1.5
The mod has been successfully tested for the absence of viruses
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About This Mod

Does anyone else think that the bio-technology pollution mechanism was somewhat inadequate? Or maybe you just wanted to make a little bit more confusion about pollution?


Then this fashion is for you! This mod completely changes the environment, toxic weapons and adds several new structures to work with the new mechanics of pollution.


Recommended mods (optional):


Yayos pollution works perfectly with my fashion, as a result of which the pollution spreads throughout the map.


Features:


A new way to remove contaminants with contaminated cleaning projectiles until the player opens the waste dispenser (installed on the treatment table).


A tree can now absorb pollution and use it as a buffer between your territory.


All toxic weapons now spread contamination when used.


Vanilla-based nuclear warheads (a combination of anti-gravity warheads and toxic projectiles).


Contamination-spreading devices (be sure to check the microelectronics to open them).


Infected animals now produce toxic waste (so it is important to kill all infected animals if you do not want further contamination).


A new wall that prevents pollution spreading too far / deep into your base (learn microelectronics to unlock it).


A new operation to remove toxic sediments.


New scripts have been added to the mod.


The Mod option enables/disables all aspects of fashion.

Similar Mods/Addons

Game Version *

1.5 (pollution_overhaul.zip)