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Selective fire

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Mod version:1.4
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

The invention makes it possible to change the firing mode of a projectile weapon, for example semi-automatic or in bursts. This mode adds a system for changing the firing mode of a projectile weapon with a simplified HUD interface. It is primarily useful for assault weapons, but works with any weapon. The main feature is the ability to fire in bursts of three (or two) shots, which works perfectly in any situation. By default, the menu appears next to the cross hair while E is pressed, and you can use the left/right mouse button to change the selection. This allows you to quickly move from fully automatic to semi-automatic/firearm mode without distracting attention from the surrounding environment. The automatic rifle firing in the serial firing mode increases the hit accuracy. Semi-automatic hit accuracy increases even more. The increased precision is displayed in the dynamic Project Nevada crosshair and transferred to VATS mode. Weapons are divided into categories depending on which firing modes are available. In order not to deviate from the actual firing mode selector, some of the same variants have different positions. In the current version, the following categories are available: Safe - Automatic Safe - Semi-Automatic Safe - Semi-Automatic Safe - Automatic - Semi-Automatic Safe - Semi-Automatic - Explosion(3) Safe - Explosion(3) Semi-Automatic - Explosion(3) - Automatic Safe - Semi-Automatic - Explosion(2) - Automatic Semi-Automatic - Safe - Automatic Safe - Single (Shotguns) Safe - Double - Single Triple (Shotguns) None (for weapons without selector) If the default selection is incorrect, it can be placed in the right category by the fashion designer. The default assault weapon selection can be changed by the user, as can the selection of each weapon. The following weapons have been properly reclassified to match actual weapons: Fallout New Vegas AG Supplementary Uniques Ahzteks Weapon Overhaul AKs and AR15s Weapons Pack Classic Fallout Weapons New Vegas Fallout 3 Weapon Restoration FOOK New Vegas Project Nevada - Equipment Reload/Recall Shrapnel - Definitive Weapon Collection STALKER Weapon Pack ZL Armaments (If a mod is not listed, it does not mean that it is incompatible or misconfigured. In most cases, categorization is done for realism, not functionality. You can also disable automatic categorization in the settings menu if you want to use the default selection). Requirements New Vegas Script Extender (NVSE) 2.0 beta 12 or later for Fallout Mod Manager Installation Mode Settings menu for setting parameters. Mouse and keyboard (gamepad not supported) Errors/problems When shooting from automatic / semi-automatic queues, the scattering of weapons changes. This only happens during shooting, but has the same effect on other gun users during that time. The memory of choice depends on the FormID of the weapon; by switching the weapon to the Serial Mode, you will switch to Serial Mode and other weapons with the same FormID. (Note: NPC is not affected.) Three-barrel shotguns cannot fire all three shots at VATS until the bug is fixed. Compatibility This mode may conflict with other modes that change the behavior of weapons in real time. Installation The Fallout Mod Manager Installer is the only supported installation method. If you need additional instructions, refer to the included Readme; if you are using other mods that modify the HUD, Unified HUD Project is recommended. Update If you have used Selective Fire plugins from a category integrated fashion (see above), you no longer need to use them. Selective Fire - Project Nevada.esp is a Project Nevada Dynamic Sighting plugin no longer required to reflect Selective Fire precision changes. Configuration The configuration menu contains a number of options. You can change the accuracy of serial and semi-automatic mods, determine if the mods can determine the categories of weapons, the default choice of assault weapons, the choice of equipped weapons, etc. You can also change which button is pressed to change the firing mode and whether the selection menu opens when the button is pressed. You can also adjust the selection screen using a number of options to change its size, position, and position. If you want to change your selection by pressing one key, you can set Use Menu Key to OFF, Rotate Selection to ON, and Up and Down to the same key. In version 1.4, changes are now saved in all saves. However, changes to certain weapons remain. Deployment To avoid confusion between users, this mode is not intended for distribution.

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all (Selective Fire-40188-1-4.7z)